Ancient Dragon Turtle

CreatureFTDp. 1912014

Gargantuan dragon, neutral

Armor Class
22 (natural armor)
Hit Points
409 (21d20 + 189)
Speed
swim 60 ft., 30 ft.
Challenge
24 (62,000 XP)
STR
28
+9
DEX
12
+1
CON
29
+9
INT
14
+2
WIS
19
+4
CHA
15
+2
Saving Throws
Con +16, Dex +8, Wis +11
Skills
Perception +11
Damage Immunities
cold; fire
Condition Immunities
charmed; frightened; poisoned
Senses
truesight 120 ft., passive Perception 21
Languages
Aquan, Draconic

Traits

Amphibious.

The dragon turtle can breathe air and water.

Blessing of the Sea (Recharges after a Short or Long Rest).

If the dragon turtle would be reduced to 0 hit points, its current hit point total instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.

Legendary Resistance (3/Day).

If the dragon turtle fails a saving throw, it can choose to succeed instead.

Unusual Nature.

The dragon turtle doesn't require food or drink.

Actions

Multiattack.

The dragon turtle makes one Bite or Tail attack and two Claw attacks.

Bite.

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 15 (1d12 + 9) piercing damage plus 13 (2d12) lightning damage.

Claw.

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) slashing damage.

Tail.

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.

Steam Breath 5.

The dragon turtle exhales steam in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Legendary Actions

Attack.

The dragon turtle makes one Claw or Tail attack.

Move.

The dragon turtle moves up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks.

Boiling Aura (Costs 3 Actions).

The dragon turtle radiates intense heat. Until the start of the dragon turtle's next turn, whenever a creature starts its turn within 20 feet of the dragon turtle, that creature must succeed on a DC 24 Constitution saving throw or take 40 (9d8) fire damage. Being underwater doesn't grant resistance against this damage.

Mythic Actions

If the dragon turtle's Blessing of the Sea trait has activated in the last hour, it can use the options below as legendary actions.

Bite.

The dragon turtle makes one Bite attack.

Armor of Storms (Costs 2 Actions).

Lightning temporarily surrounds the dragon turtle, and it gains 40 temporary hit points until the start of its next turn. Until all these temporary hit points are gone, any creature that touches the dragon turtle or hits it with a melee attack takes 26 (4d12) lightning damage.

Raw data
{
  "ac": [
    {
      "ac": 22,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "24",
  "hp": {
    "average": 409,
    "formula": "21d20 + 189"
  },
  "cha": 15,
  "con": 29,
  "dex": 12,
  "int": 14,
  "str": 28,
  "wis": 19,
  "name": "Ancient Dragon Turtle",
  "page": 191,
  "save": {
    "con": "+16",
    "dex": "+8",
    "wis": "+11"
  },
  "size": [
    "G"
  ],
  "type": "dragon",
  "skill": {
    "perception": "+11"
  },
  "speed": {
    "swim": 60,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The dragon turtle can breathe air and water."
      ]
    },
    {
      "name": "Blessing of the Sea (Recharges after a Short or Long Rest)",
      "entries": [
        "If the dragon turtle would be reduced to 0 hit points, its current hit point total instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party an additional 62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the dragon turtle fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The dragon turtle doesn't require food or drink."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The dragon turtle makes one Bite or Tail attack and two Claw attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}15 ({@damage 1d12 + 9}) piercing damage plus 13 ({@damage 2d12}) lightning damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d8 + 9}) slashing damage."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}20 ({@damage 2d10 + 9}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 24} Strength saving throw or be knocked {@condition prone}."
      ]
    },
    {
      "name": "Steam Breath {@recharge 5}",
      "entries": [
        "The dragon turtle exhales steam in a 90-foot cone. Each creature in that area must make a {@dc 24} Constitution saving throw, taking 67 ({@damage 15d8}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage."
      ]
    }
  ],
  "immune": [
    "cold",
    "fire"
  ],
  "mythic": [
    {
      "name": "Bite",
      "entries": [
        "The dragon turtle makes one Bite attack."
      ]
    },
    {
      "name": "Armor of Storms (Costs 2 Actions)",
      "entries": [
        "Lightning temporarily surrounds the dragon turtle, and it gains 40 temporary hit points until the start of its next turn. Until all these temporary hit points are gone, any creature that touches the dragon turtle or hits it with a melee attack takes 26 ({@damage 4d12}) lightning damage."
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "FTD",
  "passive": 21,
  "variant": [
    {
      "name": "Customizing Dragons",
      "page": 33,
      "type": "inset",
      "source": "FTD",
      "entries": [
        "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.",
        {
          "name": "Languages",
          "type": "entries",
          "entries": [
            "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block."
          ]
        },
        {
          "name": "Skills",
          "type": "entries",
          "entries": [
            "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form."
          ]
        },
        {
          "name": "Spells",
          "type": "entries",
          "entries": [
            "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}"
          ]
        },
        {
          "name": "Other Traits and Actions",
          "type": "entries",
          "entries": [
            "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:",
            {
              "type": "list",
              "items": [
                {
                  "name": "Flyby",
                  "type": "item",
                  "entries": [
                    "The dragon is an agile flier, quick to fly out of enemies' reach.",
                    "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                  ]
                },
                {
                  "name": "Mimicry",
                  "type": "item",
                  "entries": [
                    "Impersonating characters or their allies could be a fun trick for a crafty dragon.",
                    "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check."
                  ]
                },
                {
                  "name": "Rejuvenation",
                  "type": "item",
                  "entries": [
                    "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.",
                    "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object."
                  ]
                },
                {
                  "name": "Special Senses",
                  "type": "item",
                  "entries": [
                    "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}."
                  ]
                }
              ],
              "style": "list-hang-notitle"
            }
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N"
  ],
  "dragonAge": "ancient",
  "languages": [
    "Aquan",
    "Draconic"
  ],
  "legendary": [
    {
      "name": "Attack",
      "entries": [
        "The dragon turtle makes one Claw or Tail attack."
      ]
    },
    {
      "name": "Move",
      "entries": [
        "The dragon turtle moves up to its speed. If the dragon turtle is swimming, this movement doesn't provoke opportunity attacks."
      ]
    },
    {
      "name": "Boiling Aura (Costs 3 Actions)",
      "entries": [
        "The dragon turtle radiates intense heat. Until the start of the dragon turtle's next turn, whenever a creature starts its turn within 20 feet of the dragon turtle, that creature must succeed on a {@dc 24} Constitution saving throw or take 40 ({@damage 9d8}) fire damage. Being underwater doesn't grant resistance against this damage."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Amphibious",
    "Legendary Resistances",
    "Unusual Nature"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F",
    "L",
    "P",
    "S"
  ],
  "languageTags": [
    "AQ",
    "DR"
  ],
  "mythicHeader": [
    "If the dragon turtle's Blessing of the Sea trait has activated in the last hour, it can use the options below as legendary actions."
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Ancient Dragon Turtle",
    "source": "FTD"
  },
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "frightened",
    "poisoned"
  ],
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "constitution",
    "strength"
  ],
  "damageTagsLegendary": [
    "F"
  ],
  "conditionInflictLegendary": [
    "restrained"
  ],
  "savingThrowForcedLegendary": [
    "constitution",
    "strength"
  ]
}