Medium humanoid, neutral evil
- Armor Class
- 13 (hide armor)
- Hit Points
- 58 (9d8 + 18)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
16
+3
DEX
13
+1
CON
14
+2
INT
9
-1
WIS
15
+2
CHA
12
+1
- Skills
- Nature +1, Stealth +3, Survival +4
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Orc
Traits
Shapechanger.
The anchorite can use its action to polymorph into a boar or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Actions
Clawed Gauntlet (Humanoid Form Only).
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Tusk (Boar Form Only).
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Spellcasting
Innate Spellcasting.
The anchorite's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components: