Medium humanoid, chaotic neutral
- Armor Class
- 13 (hide armor)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
14
+2
DEX
13
+1
CON
12
+1
INT
9
-1
WIS
11
+0
CHA
10
+0
- Skills
- Survival +2, Perception +2
- Senses
- passive Perception 12
- Languages
- any one language (usually Common)
Traits
Aggressive.
As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.
Siege Monster.
The anarch deals double damage to objects and structures.
Actions
Spiked Club.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.