Large fey, neutral evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 253 (22d10 + 132)
- Speed
- fly 40 ft., 40 ft.
- Challenge
- 17 (18,000 XP)
- Saving Throws
- Cha +10, Con +12
- Skills
- Deception +10, Perception +9
- Damage Immunities
- cold; fire; bludgeoning, piercing, slashing from nonmagical attacks
- Senses
- darkvision 120 ft., truesight 10 ft., passive Perception 19
- Languages
- Common, Giant, Infernal, Sylvan
Actions
Anacreda makes two Claw attacks. She can replace one of the attacks with a Crushing Hug attack.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 51 (8d10 + 7) bludgeoning damage, and if the target is a Large or smaller creature, Anacreda grabs it with both arms. The target has the grappled condition (escape DC 18). Until the grapple ends, the target takes 73 (12d10 + 7) necrotic damage at the start of each of Anacreda's turns. Anacreda can't make attacks while grappling a creature in this way.
Anacreda causes a 50-foot-long, 5-foot-wide row of bones to pierce the earth at a point within 120 feet of her. She chooses the direction of the line. The bones rise 10 feet into the air and form a solid wall. A 5-foot section of bone has an AC of 20 and 10 hit points.
Anacreda shrieks loud enough to shatter stone and bone alike. Each creature within a 50-foot-radius sphere centered on Anacreda must make a DC 18 Constitution saving throw. A creature takes 55 (10d10) thunder damage on a failed save, or half as much damage on a successful one. Unworked stone, exposed bone, and similar materials in the radius are shattered and turned into difficult terrain.