Medium humanoid, lawful evil
- Armor Class
- 17 (leather armor, charisma modifier)
- Hit Points
- 66 (12d8 + 12)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
12
+1
DEX
18
+4
CON
12
+1
INT
14
+2
WIS
14
+2
CHA
15
+2
- Skills
- Insight +6, Athletics +3, Deception +6, Acrobatics +6
- Senses
- passive Perception 12
- Languages
- Common, Infernal
Traits
Suave Defense.
While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.
Actions
Multiattack.
Amrik makes three dagger attacks.
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Smoke Bomb (1/Day).
Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrik's next turn.