Amonkhet Sphinx

CreaturePSAp. 312014

Large monstrosity, lawful neutral

Armor Class
17 (natural armor)
Hit Points
199 (19d10 + 95)
Speed
fly 60 ft., 40 ft.
Challenge
17 (18,000 XP)
STR
22
+6
DEX
10
+0
CON
20
+5
INT
16
+3
WIS
18
+4
CHA
23
+6
Saving Throws
Con +11, Dex +6, Int +9, Wis +10
Skills
Arcana +9, Religion +15, Perception +10
Damage Immunities
psychic; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed; frightened
Senses
truesight 120 ft., passive Perception 20
Languages
Common, Sphinx

Traits

Inscrutable.

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons.

The sphinx's weapon attacks are magical.

Actions

Multiattack.

The sphinx makes two claw attacks.

Claw.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Roar (3/Day).

The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

  • First Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Second Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Third Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

Legendary Actions

Claw Attack.

The sphinx makes one claw attack.

Teleport (Costs 2 Actions).

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions).

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

Spellcasting

Spellcasting.

The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:

Raw data
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    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "17",
  "hp": {
    "average": 199,
    "formula": "19d10 + 95"
  },
  "cha": 23,
  "con": 20,
  "dex": 10,
  "int": 16,
  "str": 22,
  "wis": 18,
  "name": "Amonkhet Sphinx",
  "page": 31,
  "save": {
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    "dex": "+6",
    "int": "+9",
    "wis": "+10"
  },
  "size": [
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  ],
  "type": "monstrosity",
  "group": [
    "Sphinxes"
  ],
  "skill": {
    "arcana": "+9",
    "religion": "+15",
    "perception": "+10"
  },
  "speed": {
    "fly": 60,
    "walk": 40
  },
  "trait": [
    {
      "name": "Inscrutable",
      "entries": [
        "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom ({@skill Insight}) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The sphinx's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The sphinx makes two claw attacks."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) slashing damage."
      ]
    },
    {
      "name": "Roar (3/Day)",
      "entries": [
        "The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.",
        {
          "type": "list",
          "items": [
            {
              "name": "First Roar",
              "type": "item",
              "entry": "Each creature that fails a {@dc 18} Wisdom saving throw is {@condition frightened} for 1 minute. A {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
            },
            {
              "name": "Second Roar",
              "type": "item",
              "entry": "Each creature that fails a {@dc 18} Wisdom saving throw is {@condition deafened} and {@condition frightened} for 1 minute. A {@condition frightened} creature is {@condition paralyzed} and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
            },
            {
              "name": "Third Roar",
              "type": "item",
              "entry": "Each creature makes a {@dc 18} Constitution saving throw. On a failed save, a creature takes 44 ({@damage 8d10}) thunder damage and is knocked {@condition prone}. On a successful save, the creature takes half as much damage and isn't knocked {@condition prone}."
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "immune": [
    "psychic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "PSA",
  "_isCopy": true,
  "passive": 20,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "L",
    "N"
  ],
  "languages": [
    "Common",
    "Sphinx"
  ],
  "legendary": [
    {
      "name": "Claw Attack",
      "entries": [
        "The sphinx makes one claw attack."
      ]
    },
    {
      "name": "Teleport (Costs 2 Actions)",
      "entries": [
        "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      ]
    },
    {
      "name": "Cast a Spell (Costs 3 Actions)",
      "entries": [
        "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "S",
    "T"
  ],
  "languageTags": [
    "C",
    "OTH"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell sacred flame}",
            "{@spell spare the dying}",
            "{@spell thaumaturgy}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell command}",
            "{@spell detect evil and good}",
            "{@spell detect magic}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell lesser restoration}",
            "{@spell zone of truth}"
          ]
        },
        "3": {
          "slots": 3,
          "spells": [
            "{@spell dispel magic}",
            "{@spell tongues}"
          ]
        },
        "4": {
          "slots": 3,
          "spells": [
            "{@spell banishment}",
            "{@spell freedom of movement}"
          ]
        },
        "5": {
          "slots": 2,
          "spells": [
            "{@spell flame strike}",
            "{@spell greater restoration}"
          ]
        },
        "6": {
          "slots": 1,
          "spells": [
            "{@spell heroes' feast}"
          ]
        }
      },
      "ability": "wis",
      "headerEntries": [
        "The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "frightened"
  ],
  "damageTagsSpell": [
    "F",
    "R"
  ],
  "conditionInflict": [
    "deafened",
    "frightened",
    "paralyzed",
    "prone"
  ],
  "spellcastingTags": [
    "CC"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ],
  "damageTagsLegendary": [],
  "conditionInflictSpell": [
    "incapacitated",
    "prone"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "dexterity",
    "wisdom"
  ],
  "savingThrowForcedLegendary": [
    "constitution"
  ]
}