Amnizu

CreatureMTFp. 1642014

Medium fiend, lawful evil

Armor Class
21 (natural armor)
Hit Points
202 (27d8 + 81)
Speed
fly 40 ft., 30 ft.
Challenge
18 (20,000 XP)
STR
11
+0
DEX
13
+1
CON
16
+3
INT
20
+5
WIS
12
+1
CHA
18
+4
Saving Throws
Cha +10, Con +9, Dex +7, Wis +7
Skills
Perception +7
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
charmed; poisoned
Senses
darkvision 120 ft., passive Perception 17
Languages
Common, Infernal, telepathy 1,000 ft.

Traits

Devil's Sight.

Magical darkness doesn't impede the amnizu's darkvision.

Magic Resistance.

The amnizu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The amnizu uses Poison Mind. It also makes two attacks: one with its whip and one with its Disruptive Touch.

Taskmaster Whip.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 33 (6d10) force damage.

Disruptive Touch.

Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 44 (8d10) necrotic damage.

Poison Mind.

The amnizu targets one or two creatures that it can see within 60 feet of it. Each target must succeed on a DC 19 Wisdom saving throw or take 26 (4d12) necrotic damage and is blinded until the start of the amnizu's next turn.

Forgetfulness .

The amnizu targets one creature it can see within 60 feet of it. That creature must make a DC 18 Intelligence saving throw and on a failure the target is stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target remains stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.

Reactions

Instinctive Charm.

When a creature within 60 feet of the amnizu makes an attack roll against it, and another creature is within the attack's range, the attacker must make a DC 19 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu's Instinctive Charm for 24 hours.

Spellcasting

Innate Spellcasting.

The amnizu's innate spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The amnizu can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 21,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "18",
  "hp": {
    "average": 202,
    "formula": "27d8 + 81"
  },
  "cha": 18,
  "con": 16,
  "dex": 13,
  "int": 20,
  "str": 11,
  "wis": 12,
  "name": "Amnizu",
  "page": 164,
  "save": {
    "cha": "+10",
    "con": "+9",
    "dex": "+7",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "skill": {
    "perception": "+7"
  },
  "speed": {
    "fly": 40,
    "walk": 30
  },
  "trait": [
    {
      "name": "Devil's Sight",
      "entries": [
        "Magical darkness doesn't impede the amnizu's darkvision."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The amnizu has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The amnizu uses Poison Mind. It also makes two attacks: one with its whip and one with its Disruptive Touch."
      ]
    },
    {
      "name": "Taskmaster Whip",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}10 ({@damage 2d4 + 5}) slashing damage plus 33 ({@damage 6d10}) force damage."
      ]
    },
    {
      "name": "Disruptive Touch",
      "entries": [
        "{@atk ms} {@hit 11} to hit, reach 5 ft., one target. {@h}44 ({@damage 8d10}) necrotic damage."
      ]
    },
    {
      "name": "Poison Mind",
      "entries": [
        "The amnizu targets one or two creatures that it can see within 60 feet of it. Each target must succeed on a {@dc 19} Wisdom saving throw or take 26 ({@damage 4d12}) necrotic damage and is {@condition blinded} until the start of the amnizu's next turn."
      ]
    },
    {
      "name": "Forgetfulness {@recharge}",
      "entries": [
        "The amnizu targets one creature it can see within 60 feet of it. That creature must make a {@dc 18} Intelligence saving throw and on a failure the target is {@condition stunned} for 1 minute. A {@condition stunned} creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target remains {@condition stunned} for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MTF",
  "passive": 17,
  "variant": [
    {
      "name": "Devil Summoning",
      "type": "variant",
      "entries": [
        "Some amnizus have an action that allows them to summon other devils.",
        {
          "name": "Summon Devil (1/Day)",
          "type": "entries",
          "entries": [
            "The amnizu summons {@dice 2d4} bearded devils or {@dice 1d4} barbed devils. A summoned devil appears in an unoccupied space within 60 feet of the amnizu, acts as an ally of the amnizu, and can't summon other devils. It remains for 1 minute, until the amnizu dies, or until its summoner dismisses it as an action"
          ]
        }
      ],
      "_version": {
        "name": "Amnizu (Summoner)",
        "addHeadersAs": "action"
      }
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RCH"
  ],
  "reaction": [
    {
      "name": "Instinctive Charm",
      "entries": [
        "When a creature within 60 feet of the amnizu makes an attack roll against it, and another creature is within the attack's range, the attacker must make a {@dc 19} Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu's Instinctive Charm for 24 hours."
      ]
    }
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common",
    "Infernal",
    "telepathy 1,000 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/amnizu.opus",
    "type": "internal"
  },
  "traitTags": [
    "Devil's Sight",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "O",
    "S"
  ],
  "reprintedAs": [
    "Amnizu|MPMM"
  ],
  "languageTags": [
    "C",
    "I",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell charm person}",
        "{@spell command}"
      ],
      "daily": {
        "1e": [
          "{@spell dominate monster}",
          "{@spell feeblemind}"
        ],
        "3e": [
          "{@spell dominate person}",
          "{@spell fireball}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The amnizu's innate spellcasting ability is Intelligence (spell save {@dc 19}, {@hit 11} to hit with spell attacks). The amnizu can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "poisoned"
  ],
  "damageTagsSpell": [
    "F",
    "Y"
  ],
  "conditionInflict": [
    "blinded",
    "stunned"
  ],
  "referenceSources": [
    "BGDIA"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "intelligence",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "charmed",
    "prone"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "intelligence",
    "wisdom"
  ]
}