Amnizu

CreatureMPMMp. 462014

Medium fiend, lawful evil

Armor Class
21 (natural armor)
Hit Points
202 (27d8 + 81)
Speed
fly 40 ft., 30 ft.
Challenge
18 (20,000 XP)
STR
11
+0
DEX
13
+1
CON
16
+3
INT
20
+5
WIS
12
+1
CHA
18
+4
Saving Throws
Cha +10, Con +9, Dex +7, Wis +7
Skills
Perception +7
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
charmed; poisoned
Senses
darkvision 120 ft., passive Perception 17
Languages
Common, Infernal, telepathy 1,000 ft.

Traits

Devil's Sight.

Magical darkness doesn't impede the amnizu's darkvision.

Magic Resistance.

The amnizu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The amnizu uses Blinding Rot or Forgetfulness, if available. It also makes two Taskmaster Whip attacks.

Taskmaster Whip.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 16 (3d10) force damage.

Blinding Rot.

The amnizu targets one or two creatures that it can see within 60 feet of it. Each target must succeed on a DC 19 Wisdom saving throw or take 26 (4d12) necrotic damage and be blinded until the start of the amnizu's next turn.

Forgetfulness .

The amnizu targets one creature it can see within 60 feet of it. That creature must succeed on a DC 18 Intelligence saving throw or take 26 (4d12) psychic damage and become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.

Reactions

Instinctive Charm.

When a creature within 60 feet of the amnizu makes an attack roll against it, and another creature is within the attack's range, the attacker must make a DC 19 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu's Instinctive Charm for 24 hours.

Spellcasting

Spellcasting.

The amnizu casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 19):

Raw data
{
  "ac": [
    {
      "ac": 21,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "18",
  "hp": {
    "average": 202,
    "formula": "27d8 + 81"
  },
  "cha": 18,
  "con": 16,
  "dex": 13,
  "int": 20,
  "str": 11,
  "wis": 12,
  "name": "Amnizu",
  "page": 46,
  "save": {
    "cha": "+10",
    "con": "+9",
    "dex": "+7",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "skill": {
    "perception": "+7"
  },
  "speed": {
    "fly": 40,
    "walk": 30
  },
  "trait": [
    {
      "name": "Devil's Sight",
      "entries": [
        "Magical darkness doesn't impede the amnizu's {@sense darkvision}."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The amnizu has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The amnizu uses Blinding Rot or Forgetfulness, if available. It also makes two Taskmaster Whip attacks."
      ]
    },
    {
      "name": "Taskmaster Whip",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage plus 16 ({@damage 3d10}) force damage."
      ]
    },
    {
      "name": "Blinding Rot",
      "entries": [
        "The amnizu targets one or two creatures that it can see within 60 feet of it. Each target must succeed on a {@dc 19} Wisdom saving throw or take 26 ({@damage 4d12}) necrotic damage and be {@condition blinded} until the start of the amnizu's next turn."
      ]
    },
    {
      "name": "Forgetfulness {@recharge}",
      "entries": [
        "The amnizu targets one creature it can see within 60 feet of it. That creature must succeed on a {@dc 18} Intelligence saving throw or take 26 ({@damage 4d12}) psychic damage and become {@condition stunned} for 1 minute. A {@condition stunned} creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is {@condition stunned} for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MPMM",
  "passive": 17,
  "variant": [
    {
      "name": "Devil Summoning",
      "type": "variant",
      "entries": [
        "Some amnizus have an action that allows them to summon other devils:",
        {
          "name": "Summon Devil (1/Day)",
          "type": "entries",
          "entries": [
            "The amnizu summons {@dice 2d4} bearded devils or {@dice 1d4} barbed devils. A summoned devil appears in an unoccupied space within 60 feet of the amnizu, acts as an ally of the amnizu, and can't summon other devils. It remains for 1 minute, until the amnizu dies, or until its summoner dismisses it as an action"
          ]
        }
      ],
      "_version": {
        "name": "Amnizu (Summoner)",
        "addHeadersAs": "action"
      }
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RCH"
  ],
  "reaction": [
    {
      "name": "Instinctive Charm",
      "entries": [
        "When a creature within 60 feet of the amnizu makes an attack roll against it, and another creature is within the attack's range, the attacker must make a {@dc 19} Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu's Instinctive Charm for 24 hours."
      ]
    }
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common",
    "Infernal",
    "telepathy 1,000 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/amnizu.opus",
    "type": "internal"
  },
  "traitTags": [
    "Devil's Sight",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "O",
    "S",
    "Y"
  ],
  "languageTags": [
    "C",
    "I",
    "TP"
  ],
  "otherSources": [
    {
      "page": 164,
      "source": "MTF"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell command}"
      ],
      "daily": {
        "1": [
          "{@spell feeblemind}"
        ],
        "3": [
          "{@spell dominate monster}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The amnizu casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 19}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "charmed",
    "poisoned"
  ],
  "damageTagsSpell": [
    "Y"
  ],
  "conditionInflict": [
    "blinded",
    "stunned"
  ],
  "referenceSources": [
    "CoA"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "intelligence",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "charmed",
    "prone"
  ],
  "savingThrowForcedSpell": [
    "intelligence",
    "wisdom"
  ]
}