Small plant, neutral good
- Armor Class
- 12
- Hit Points
- 28 (8d6)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
6
-2
DEX
15
+2
CON
10
+0
INT
13
+1
WIS
12
+1
CHA
17
+3
- Saving Throws
- Con +2, Dex +4, Str +0, Wis +3
- Skills
- Stealth +4, Perception +3, Persuasion +5
- Senses
- passive Perception 13
- Languages
- Common, Sylvan
Traits
Speak with Beasts and Plants.
Amidor can communicate with Beasts and Plants as if it shared a language with them.
Actions
Rapier.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Seed Sling.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Reactions
Parry.
Amidor adds 2 to its AC against one melee attack that would hit it. To do so, Amidor must see the attacker and be wielding a melee weapon.