Medium dragon, neutral
- Armor Class
- 17 (natural armor)
- Hit Points
- 75 (10d8 + 30)
- Speed
- fly 60 ft. (hover), swim 30 ft., 30 ft., canHover true ft.
- Challenge
- 4 (1,100 XP)
STR
19
+4
DEX
10
+0
CON
17
+3
INT
16
+3
WIS
13
+1
CHA
17
+3
- Saving Throws
- Cha +5, Con +5, Dex +2, Wis +3
- Skills
- Arcana +7, Stealth +2, Perception +5, Persuasion +5
- Damage Resistances
- force; psychic
- Condition Immunities
- frightened; prone
- Senses
- blindsight 10 ft., darkvision 120 ft., passive Perception 15
- Languages
- Draconic, telepathy 120 ft.
Traits
Amphibious.
The dragon can breathe both air and water.
Actions
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 4 (1d8) force damage.
Singularity Breath 5.
The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature takes 22 (5d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.
Spellcasting
Spellcasting (Psionics).
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):