Amethyst Dragon Wyrmling

CreatureFTDp. 1622014

Medium dragon, neutral

Armor Class
17 (natural armor)
Hit Points
75 (10d8 + 30)
Speed
fly 60 ft. (hover), swim 30 ft., 30 ft., canHover true ft.
Challenge
4 (1,100 XP)
STR
19
+4
DEX
10
+0
CON
17
+3
INT
16
+3
WIS
13
+1
CHA
17
+3
Saving Throws
Cha +5, Con +5, Dex +2, Wis +3
Skills
Arcana +7, Stealth +2, Perception +5, Persuasion +5
Damage Resistances
force; psychic
Condition Immunities
frightened; prone
Senses
blindsight 10 ft., darkvision 120 ft., passive Perception 15
Languages
Draconic, telepathy 120 ft.

Traits

Amphibious.

The dragon can breathe both air and water.

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 4 (1d8) force damage.

Singularity Breath 5.

The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature takes 22 (5d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.

Spellcasting

Spellcasting (Psionics).

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 75,
    "formula": "10d8 + 30"
  },
  "cha": 17,
  "con": 17,
  "dex": 10,
  "int": 16,
  "str": 19,
  "wis": 13,
  "name": "Amethyst Dragon Wyrmling",
  "page": 162,
  "save": {
    "cha": "+5",
    "con": "+5",
    "dex": "+2",
    "wis": "+3"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "gem"
    ],
    "type": "dragon"
  },
  "group": [
    "Gem Dragon"
  ],
  "skill": {
    "arcana": "+7",
    "stealth": "+2",
    "perception": "+5",
    "persuasion": "+5"
  },
  "speed": {
    "fly": {
      "number": 60,
      "condition": "(hover)"
    },
    "swim": 30,
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The dragon can breathe both air and water."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage plus 4 ({@damage 1d8}) force damage."
      ]
    },
    {
      "name": "Singularity Breath {@recharge 5}",
      "entries": [
        "The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a {@dc 13} Strength saving throw. On a failed save, the creature takes 22 ({@damage 5d8}) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced."
      ]
    }
  ],
  "resist": [
    "force",
    "psychic"
  ],
  "senses": [
    "blindsight 10 ft.",
    "darkvision 120 ft."
  ],
  "source": "FTD",
  "passive": 15,
  "variant": [
    {
      "name": "Customizing Dragons",
      "page": 33,
      "type": "inset",
      "source": "FTD",
      "entries": [
        "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.",
        {
          "name": "Languages",
          "type": "entries",
          "entries": [
            "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block."
          ]
        },
        {
          "name": "Skills",
          "type": "entries",
          "entries": [
            "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form."
          ]
        },
        {
          "name": "Other Traits and Actions",
          "type": "entries",
          "entries": [
            "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:",
            {
              "type": "list",
              "items": [
                {
                  "name": "Change Shape",
                  "type": "item",
                  "entries": [
                    "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:",
                    "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).",
                    "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
                  ]
                },
                {
                  "name": "Flyby",
                  "type": "item",
                  "entries": [
                    "The dragon is an agile flier, quick to fly out of enemies' reach.",
                    "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                  ]
                },
                {
                  "name": "Mimicry",
                  "type": "item",
                  "entries": [
                    "Impersonating characters or their allies could be a fun trick for a crafty dragon.",
                    "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check."
                  ]
                },
                {
                  "name": "Rejuvenation",
                  "type": "item",
                  "entries": [
                    "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.",
                    "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object."
                  ]
                },
                {
                  "name": "Special Senses",
                  "type": "item",
                  "entries": [
                    "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}."
                  ]
                }
              ],
              "style": "list-hang-notitle"
            }
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "N"
  ],
  "dragonAge": "wyrmling",
  "languages": [
    "Draconic",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Amphibious"
  ],
  "actionTags": [
    "Breath Weapon"
  ],
  "damageTags": [
    "O",
    "P"
  ],
  "languageTags": [
    "DR",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting (Psionics)",
      "type": "spellcasting",
      "daily": {
        "1e": [
          "{@spell protection from evil and good}",
          "{@spell Tenser's floating disk}",
          "{@spell unseen servant}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save {@dc 13}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "frightened",
    "prone"
  ],
  "spellcastingTags": [
    "P"
  ],
  "savingThrowForced": [
    "strength"
  ]
}