Ambitious Assassin

CreatureBMTp. 452014

Small/Medium humanoid, neutral evil

Armor Class
16 (studded leather armor)
Hit Points
91 (14d8 + 28)
Speed
40 ft., climb 40 ft.
Challenge
5 (1,800 XP)
STR
10
+0
DEX
18
+4
CON
15
+2
INT
18
+4
WIS
14
+2
CHA
16
+3
Saving Throws
Dex +7, Int +7
Skills
Stealth +10, Deception +9, Perception +5
Condition Immunities
charmed; frightened
Senses
blindsight 10 ft., passive Perception 15
Languages
Common, thieves' cant, plus any one language

Traits

Legendary Resistance (2/Day).

If the assassin fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The assassin makes two Poison Blade attacks.

Poison Blade.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 5 (1d10) poison damage.

Reactions

Uncanny Dodge.

When an attacker the assassin can see hits the assassin with an attack, the assassin halves the attack's damage against it.

Legendary Actions

Cunning.

The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.

Stab (Costs 2 Actions).

The assassin makes one Poison Blade attack.

Vanishing Escape (Costs 3 Actions).

The assassin creates a sudden distraction, such as a cloud of disorienting smoke or flash of dazzling light, filling a 10-foot cube within 5 feet of the assassin. Each creature of the assassin's choice in that area takes 9 (2d8) psychic damage, and the assassin has the invisible condition. This invisibility lasts until the end of the assassin's next turn.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "{@item studded leather armor|PHB|studded leather}"
      ]
    }
  ],
  "cr": {
    "cr": "5",
    "lair": "6"
  },
  "hp": {
    "average": 91,
    "formula": "14d8 + 28"
  },
  "cha": 16,
  "con": 15,
  "dex": 18,
  "int": 18,
  "str": 10,
  "wis": 14,
  "name": "Ambitious Assassin",
  "page": 45,
  "save": {
    "dex": "+7",
    "int": "+7"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "humanoid",
  "skill": {
    "stealth": "+10",
    "deception": "+9",
    "perception": "+5"
  },
  "speed": {
    "walk": 40,
    "climb": 40
  },
  "trait": [
    {
      "name": "Legendary Resistance (2/Day)",
      "entries": [
        "If the assassin fails a saving throw, it can choose to succeed instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The assassin makes two Poison Blade attacks."
      ]
    },
    {
      "name": "Poison Blade",
      "entries": [
        "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 60 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage plus 5 ({@damage 1d10}) poison damage."
      ]
    }
  ],
  "senses": [
    "blindsight 10 ft."
  ],
  "source": "BMT",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RW"
  ],
  "reaction": [
    {
      "name": "Uncanny Dodge",
      "entries": [
        "When an attacker the assassin can see hits the assassin with an attack, the assassin halves the attack's damage against it."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common",
    "thieves' cant",
    "plus any one language"
  ],
  "legendary": [
    {
      "name": "Cunning",
      "entries": [
        "The assassin escapes nonmagical restraints and ends the {@condition grappled} condition on itself, then moves up to its speed without provoking opportunity attacks."
      ]
    },
    {
      "name": "Stab (Costs 2 Actions)",
      "entries": [
        "The assassin makes one Poison Blade attack."
      ]
    },
    {
      "name": "Vanishing Escape (Costs 3 Actions)",
      "entries": [
        "The assassin creates a sudden distraction, such as a cloud of disorienting smoke or flash of dazzling light, filling a 10-foot cube within 5 feet of the assassin. Each creature of the assassin's choice in that area takes 9 ({@damage 2d8}) psychic damage, and the assassin has the {@condition invisible} condition. This invisibility lasts until the end of the assassin's next turn."
      ]
    }
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P",
    "Y"
  ],
  "languageTags": [
    "C",
    "TC",
    "X"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Villain",
    "source": "BMT"
  },
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "frightened"
  ],
  "conditionInflict": [
    "invisible"
  ],
  "savingThrowForcedLegendary": [
    "constitution",
    "dexterity",
    "strength"
  ]
}