Medium humanoid, neutral good
- Armor Class
- 17 (splint armor)
- Hit Points
- 58 (9d8 + 18)
- Speed
- 25 ft.
- Challenge
- 3 (700 XP)
STR
16
+3
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0
- Skills
- Athletics +5, Perception +2
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- any one language (usually Common), Dwarvish
Traits
Dwarven Resilience.
Amarith has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack.
Amarith makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Warhammer.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.
Shortsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.