Medium humanoid, neutral good
- Armor Class
- 12
- Hit Points
- 27 (6d8)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
- Skills
- Insight +4, Stealth +4, Deception +5, Perception +6, Persuasion +5, Investigation +5, Sleight of hand +4
- Senses
- passive Perception 16
- Languages
- any two languages
Traits
Cunning Action.
On each of its turns, Amanisha can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn).
Amanisha deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Amanisha that isn't incapacitated and Amanisha doesn't have disadvantage on the attack roll.
Actions
Multiattack.
Amanisha makes two melee attacks.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.