Medium humanoid, lawful evil
- Armor Class
- 12
- Hit Points
- 66 (12d8 + 12)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
10
+0
DEX
14
+2
CON
12
+1
INT
14
+2
WIS
10
+0
CHA
16
+3
- Skills
- Arcana +6, History +4, Deception +5, Perception +2
- Senses
- passive Perception 12
- Languages
- Common plus one other language
Actions
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) psychic damage.
Arcane Blast 5.
Aloysia creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed.
Spellcasting
Spellcasting.
Aloysia casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):