Small beast, unaligned
- Armor Class
- 13
- Hit Points
- 3 (1d6)
- Speed
- 50 ft.
- Challenge
- 0 (10 XP)
STR
2
-4
DEX
16
+3
CON
10
+0
INT
2
-4
WIS
14
+2
CHA
10
+0
- Skills
- Stealth +5, Perception +4
- Senses
- darkvision 30 ft., passive Perception 14
Traits
Keen Senses.
The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Familiar.
With the DM's permission, the find familiar spell can summon an almiraj.
Actions
Horn.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.