Alkilith

CreatureMPMMp. 442014

Medium fiend, chaotic evil

Armor Class
17 (natural armor)
Hit Points
168 (16d8 + 96)
Speed
40 ft., climb 40 ft.
Challenge
11 (7,200 XP)
STR
12
+1
DEX
19
+4
CON
22
+6
INT
6
-2
WIS
11
+0
CHA
7
-2
Saving Throws
Con +10, Dex +8
Skills
Stealth +8
Damage Resistances
acid; cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
charmed; frightened; poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands Abyssal but can't speak

Traits

Abyssal Rift.

If the alkilith surrounds a door, window, or similar opening continuously for 6d6 days, the opening becomes a permanent portal to a random layer of the Abyss.

Amorphous.

The alkilith can move through a space as narrow as 1 inch wide without squeezing.

False Appearance.

If the alkilith is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the alkilith move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the alkilith isn't ordinary slime or fungus.

Foment Confusion.

Any creature that isn't a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.

If the saving throw against Foment Confusion fails by 5 or more, the creature is instead subjected to the confusion spell for 1 minute (no concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment Confusion.

Magic Resistance.

The alkilith has advantage on saving throws against spells and other magical effects.

Spider Climb.

The alkilith can climb difficult surfaces, such as upside down on ceilings, without making an ability check.

Unusual Nature.

The alkilith doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The alkilith makes three Tentacle attacks.

Tentacle.

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (4d6 + 4) acid damage.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 168,
    "formula": "16d8 + 96"
  },
  "cha": 7,
  "con": 22,
  "dex": 19,
  "int": 6,
  "str": 12,
  "wis": 11,
  "name": "Alkilith",
  "page": 44,
  "save": {
    "con": "+10",
    "dex": "+8"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
  },
  "skill": {
    "stealth": "+8"
  },
  "speed": {
    "walk": 40,
    "climb": 40
  },
  "trait": [
    {
      "name": "Abyssal Rift",
      "entries": [
        "If the alkilith surrounds a door, window, or similar opening continuously for {@dice 6d6} days, the opening becomes a permanent portal to a random layer of the Abyss."
      ]
    },
    {
      "name": "Amorphous",
      "entries": [
        "The alkilith can move through a space as narrow as 1 inch wide without squeezing."
      ]
    },
    {
      "name": "False Appearance",
      "entries": [
        "If the alkilith is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the alkilith move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that the alkilith isn't ordinary slime or fungus."
      ]
    },
    {
      "name": "Foment Confusion",
      "entries": [
        "Any creature that isn't a demon that starts its turn within 30 feet of the alkilith must succeed on a {@dc 18} Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.",
        "If the saving throw against Foment Confusion fails by 5 or more, the creature is instead subjected to the {@spell confusion} spell for 1 minute (no {@status concentration} required by the alkilith). While under the effect of that confusion, the creature is immune to Foment Confusion."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The alkilith has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Spider Climb",
      "entries": [
        "The alkilith can climb difficult surfaces, such as upside down on ceilings, without making an ability check."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The alkilith doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The alkilith makes three Tentacle attacks."
      ]
    },
    {
      "name": "Tentacle",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}18 ({@damage 4d6 + 4}) acid damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "acid",
    "cold",
    "fire",
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MPMM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "understands Abyssal but can't speak"
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/alkilith.opus",
    "type": "internal"
  },
  "traitTags": [
    "Amorphous",
    "False Appearance",
    "Magic Resistance",
    "Spider Climb",
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack",
    "Tentacles"
  ],
  "damageTags": [
    "A"
  ],
  "environment": [
    "underdark",
    "urban"
  ],
  "languageTags": [
    "AB",
    "CS"
  ],
  "otherSources": [
    {
      "page": 130,
      "source": "MTF"
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "charmed",
    "frightened",
    "poisoned"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}