Medium humanoid, any alignment
- Armor Class
- 13 (hide armor)
- Hit Points
- 30 (4d8 + 12)
- Speed
- 25 ft.
- Challenge
- 1/4 (50 XP)
STR
13
+1
DEX
13
+1
CON
17
+3
INT
12
+1
WIS
14
+2
CHA
11
+0
- Skills
- Stealth +3, Survival +4, Perception +4
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Common, Dwarvish
Traits
Dwarven Resilience.
The dwarf has advantage on saving throws against poison.
Actions
Handaxe.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.