Medium humanoid, chaotic good
- Armor Class
- 10
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
15
+2
- Saving Throws
- Con +4, Wis +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Elvish
Traits
Brave.
Alagarthas has advantage on saving throws against being frightened.
Fey Ancestry.
Alagarthas has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Multiattack.
Alagarthas makes two melee attacks.
Unarmed Strike.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Leadership (Recharges after a Short or Long Rest).
For 1 minute, Alagarthas can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand him. A creature can benefit from only one Leadership die at a time. This effect ends if Alagarthas is incapacitated.