Medium elemental, neutral
- Armor Class
- 18 (plate armor)
- Hit Points
- 117 (18d8 + 36)
- Speed
- fly 30 ft. (hover), 30 ft., canHover true ft.
- Challenge
- 7 (2,900 XP)
STR
18
+4
DEX
14
+2
CON
14
+2
INT
9
-1
WIS
10
+0
CHA
10
+0
- Damage Resistances
- lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- paralyzed; petrified; poisoned; prone
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Auran, one language of its creator's choice
Traits
Magic Weapons.
The myrmidon's weapon attacks are magical.
Actions
Multiattack.
The myrmidon makes three flail attacks.
Flail.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Lightning Strike .
The myrmidon makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.