Medium humanoid, neutral evil
- Armor Class
- 13, 16
- Hit Points
- 66 (12d8 + 12)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
- Skills
- Arcana +6, History +6, Perception +3
- Damage Resistances
- lightning
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Auran, Common, Elvish
Traits
Aerisi has advantage on saving throws against being charmed, and magic can't put her to sleep.
When Aerisi drops to 0 hit points, her body disappears in a howling whirlwind that disperses quickly and harmlessly. Anything she is wearing or carrying is left behind.
If Aerisi fails a saving throw, she can choose to succeed instead.
Actions
Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d6 + 6) piercing damage, or 10 (1d8 + 6) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) lightning damage.
Spellcasting
Aerisi is a 12th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Aerisi has the following wizard spells prepared: