Large monstrosity, neutral evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 171 (18d10 + 72)
- Speed
- 40 ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Cha +3, Wis +6
- Skills
- Stealth +8, Survival +6, Perception +6
- Damage Immunities
- necrotic; radiant
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- understands Draconic but can't speak
Traits
The absorber has advantage on saving throws against spells and other magical effects.
Actions
The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 5 (1d10) force damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage.
Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 22 (4d10) psychic damage.
Reactions
When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage.