Huge dragon, chaotic evil
- Armor Class
- 18
- Hit Points
- 200 (16d12 + 96)
- Speed
- fly 80 ft., swim 40 ft., 40 ft., burrow 30 ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Dex +5, Wis +6
- Skills
- Stealth +5, Perception +11
- Damage Immunities
- cold
- Senses
- Blindsight 60 ft., Darkvision 120 ft., passive Perception 21
- Languages
- Common, Draconic
Traits
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra movement.
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
The dragon makes three Rend attacks.
Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Cold damage.
con DC 19, each creature in a 60-foot Cone. 54 (12d8) Cold damage. Half damage.
Legendary Actions
con DC 14, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 120 feet. 7 (2d6) Cold damage, and the target's Speed is 0 until the end of the target's next turn. The dragon can't take this action again until the start of its next turn.
The dragon moves up to half its Speed, and it makes one Rend attack.
Spellcasting
The dragon casts Fear, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The dragon can't take this action again until the start of its next turn.