Adult Sapphire Dragon

CreatureFTDp. 2152014

Huge dragon, lawful neutral

Armor Class
18 (natural armor)
Hit Points
225 (18d12 + 108)
Speed
fly 80 ft., 40 ft., climb 40 ft., burrow 30 ft.
Challenge
15 (13,000 XP)
STR
23
+6
DEX
14
+2
CON
22
+6
INT
18
+4
WIS
17
+3
CHA
18
+4
Saving Throws
Cha +9, Con +11, Dex +7, Wis +8
Skills
History +9, Stealth +7, Perception +13, Persuasion +14
Damage Resistances
lightning; thunder
Condition Immunities
frightened
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages
Common, Draconic, telepathy 120 ft.

Traits

Legendary Resistance (3/Day).

If the dragon fails a saving throw, it can choose to succeed instead.

Spider Climb.

The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Tunneler.

The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.

Actions

Multiattack.

The dragon makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 5 (1d10) thunder damage.

Claw.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Debilitating Breath 5.

The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, the creature takes 44 (8d10) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.

Bonus Actions

Change Shape.

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

Psychic Step.

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

Legendary Actions

Claw.

The dragon makes one Claw attack.

Psionics (Costs 2 Actions).

The dragon uses Psychic Step or Spellcasting.

Telekinetic Fling (Costs 3 Actions).

The dragon chooses one Small or smaller object that isn't being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) bludgeoning damage.

Spellcasting

Spellcasting (Psionics).

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": {
    "cr": "15",
    "lair": "16"
  },
  "hp": {
    "average": 225,
    "formula": "18d12 + 108"
  },
  "cha": 18,
  "con": 22,
  "dex": 14,
  "int": 18,
  "str": 23,
  "wis": 17,
  "name": "Adult Sapphire Dragon",
  "page": 215,
  "save": {
    "cha": "+9",
    "con": "+11",
    "dex": "+7",
    "wis": "+8"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "gem"
    ],
    "type": "dragon"
  },
  "bonus": [
    {
      "name": "Change Shape",
      "entries": [
        "The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."
      ]
    },
    {
      "name": "Psychic Step",
      "entries": [
        "The dragon magically teleports to an unoccupied space it can see within 60 feet of it."
      ]
    }
  ],
  "group": [
    "Gem Dragon"
  ],
  "skill": {
    "history": "+9",
    "stealth": "+7",
    "perception": "+13",
    "persuasion": "+14"
  },
  "speed": {
    "fly": 80,
    "walk": 40,
    "climb": 40,
    "burrow": 30
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the dragon fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Spider Climb",
      "entries": [
        "The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      ]
    },
    {
      "name": "Tunneler",
      "entries": [
        "The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The dragon makes one Bite attack and two Claw attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 5 ({@damage 1d10}) thunder damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage."
      ]
    },
    {
      "name": "Debilitating Breath {@recharge 5}",
      "entries": [
        "The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw. On a failed save, the creature takes 44 ({@damage 8d10}) thunder damage and is {@condition incapacitated} until the end of its next turn. On a successful save, the creature takes half as much damage and isn't {@condition incapacitated}."
      ]
    }
  ],
  "resist": [
    "lightning",
    "thunder"
  ],
  "senses": [
    "blindsight 60 ft.",
    "darkvision 120 ft."
  ],
  "source": "FTD",
  "passive": 23,
  "variant": [
    {
      "name": "Customizing Dragons",
      "page": 33,
      "type": "inset",
      "source": "FTD",
      "entries": [
        "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.",
        {
          "name": "Languages",
          "type": "entries",
          "entries": [
            "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block."
          ]
        },
        {
          "name": "Skills",
          "type": "entries",
          "entries": [
            "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form."
          ]
        },
        {
          "name": "Other Traits and Actions",
          "type": "entries",
          "entries": [
            "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:",
            {
              "type": "list",
              "items": [
                {
                  "name": "Change Shape",
                  "type": "item",
                  "entries": [
                    "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:",
                    "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).",
                    "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
                  ]
                },
                {
                  "name": "Flyby",
                  "type": "item",
                  "entries": [
                    "The dragon is an agile flier, quick to fly out of enemies' reach.",
                    "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                  ]
                },
                {
                  "name": "Mimicry",
                  "type": "item",
                  "entries": [
                    "Impersonating characters or their allies could be a fun trick for a crafty dragon.",
                    "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 12} Wisdom ({@skill Insight}) check."
                  ]
                },
                {
                  "name": "Rejuvenation",
                  "type": "item",
                  "entries": [
                    "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.",
                    "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object."
                  ]
                },
                {
                  "name": "Special Senses",
                  "type": "item",
                  "entries": [
                    "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}."
                  ]
                },
                {
                  "name": "Tunneler",
                  "type": "item",
                  "entries": [
                    "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake."
                  ]
                }
              ],
              "style": "list-hang-notitle"
            }
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "N"
  ],
  "dragonAge": "adult",
  "languages": [
    "Common",
    "Draconic",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Claw",
      "entries": [
        "The dragon makes one Claw attack."
      ]
    },
    {
      "name": "Psionics (Costs 2 Actions)",
      "entries": [
        "The dragon uses Psychic Step or Spellcasting."
      ]
    },
    {
      "name": "Telekinetic Fling (Costs 3 Actions)",
      "entries": [
        "The dragon chooses one Small or smaller object that isn't being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a {@dc 17} Dexterity saving throw or take 31 ({@damage 9d6}) bludgeoning damage."
      ]
    }
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Spider Climb",
    "Tunneler"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack",
    "Shapechanger"
  ],
  "damageTags": [
    "B",
    "P",
    "S",
    "T"
  ],
  "languageTags": [
    "C",
    "DR",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting (Psionics)",
      "type": "spellcasting",
      "daily": {
        "1e": [
          "{@spell dissonant whispers}",
          "{@spell hold monster}",
          "{@spell meld into stone}",
          "{@spell telekinesis}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save {@dc 17}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Sapphire Dragon",
    "source": "FTD"
  },
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "frightened"
  ],
  "damageTagsSpell": [
    "B",
    "Y"
  ],
  "conditionInflict": [
    "incapacitated"
  ],
  "spellcastingTags": [
    "P"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ],
  "damageTagsLegendary": [
    "T"
  ],
  "conditionInflictSpell": [
    "paralyzed",
    "prone",
    "restrained"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ],
  "conditionInflictLegendary": [
    "charmed",
    "stunned"
  ],
  "savingThrowForcedLegendary": [
    "constitution",
    "wisdom"
  ]
}