Huge dragon, chaotic evil
- Armor Class
- 19
- Hit Points
- 256 (19d12 + 133)
- Speed
- fly 80 ft., 40 ft., climb 40 ft.
- Challenge
- 17 (18,000 XP)
- Saving Throws
- Dex +6, Wis +7
- Skills
- Stealth +6, Perception +13
- Damage Immunities
- fire
- Senses
- Blindsight 60 ft., Darkvision 120 ft., passive Perception 23
- Languages
- Common, Draconic
Traits
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.
Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.
dex DC 21, each creature in a 60-foot Cone. 59 (17d6) Fire damage. Half damage.
Legendary Actions
The dragon uses Spellcasting to cast Command (level 2 version). The dragon can't take this action again until the start of its next turn.
The dragon uses Spellcasting to cast Scorching Ray. The dragon can't take this action again until the start of its next turn.
The dragon moves up to half its Speed, and it makes one Rend attack.
Spellcasting
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):