Adult Moonstone Dragon

CreatureFTDp. 2122014

Huge dragon, neutral

Armor Class
19 (natural armor)
Hit Points
195 (17d12 + 85)
Speed
fly 80 ft., 40 ft.
Challenge
15 (13,000 XP)
STR
20
+5
DEX
18
+4
CON
20
+5
INT
22
+6
WIS
20
+5
CHA
23
+6
Saving Throws
Cha +11, Int +11, Wis +10
Skills
Stealth +9, Perception +10, Persuasion +11
Condition Immunities
charmed
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 20
Languages
Common, Draconic, Elvish, Gnomish, Sylvan

Traits

Legendary Resistance (3/Day).

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The dragon makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) radiant damage.

Claw.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Tail.

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Breath Weapon 5.

The dragon uses one of the following breath weapons:

  • Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
  • Moonlight Breath. The dragon exhales a beam of moonlight in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49 (9d10) radiant damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Tail.

The dragon makes one Tail attack.

Cast a Spell (Costs 2 Actions).

The dragon uses Spellcasting.

Spellcasting

Spellcasting.

The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": {
    "cr": "15",
    "lair": "16"
  },
  "hp": {
    "average": 195,
    "formula": "17d12 + 85"
  },
  "cha": 23,
  "con": 20,
  "dex": 18,
  "int": 22,
  "str": 20,
  "wis": 20,
  "name": "Adult Moonstone Dragon",
  "page": 212,
  "save": {
    "cha": "+11",
    "int": "+11",
    "wis": "+10"
  },
  "size": [
    "H"
  ],
  "type": "dragon",
  "skill": {
    "stealth": "+9",
    "perception": "+10",
    "persuasion": "+11"
  },
  "speed": {
    "fly": 80,
    "walk": 40
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the dragon fails a saving throw, it can choose to succeed instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The dragon makes one Bite attack and two Claw attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 7 ({@damage 2d6}) radiant damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}."
      ]
    },
    {
      "name": "Breath Weapon {@recharge 5}",
      "entries": [
        "The dragon uses one of the following breath weapons:",
        {
          "type": "list",
          "items": [
            {
              "name": "Dream Breath",
              "type": "item",
              "entries": [
                "The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a {@dc 18} Constitution saving throw or fall {@condition unconscious} for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."
              ]
            },
            {
              "name": "Moonlight Breath",
              "type": "item",
              "entries": [
                "The dragon exhales a beam of moonlight in a 90-foot line that is 10 feet wide. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking 49 ({@damage 9d10}) radiant damage on a failed save, or half as much damage on a successful one."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "senses": [
    "blindsight 60 ft.",
    "darkvision 120 ft."
  ],
  "source": "FTD",
  "passive": 20,
  "variant": [
    {
      "name": "Customizing Dragons",
      "page": 33,
      "type": "inset",
      "source": "FTD",
      "entries": [
        "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.",
        {
          "name": "Languages",
          "type": "entries",
          "entries": [
            "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block."
          ]
        },
        {
          "name": "Skills",
          "type": "entries",
          "entries": [
            "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form."
          ]
        },
        {
          "name": "Other Traits and Actions",
          "type": "entries",
          "entries": [
            "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:",
            {
              "type": "list",
              "items": [
                {
                  "name": "Flyby",
                  "type": "item",
                  "entries": [
                    "The dragon is an agile flier, quick to fly out of enemies' reach.",
                    "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                  ]
                },
                {
                  "name": "Mimicry",
                  "type": "item",
                  "entries": [
                    "Impersonating characters or their allies could be a fun trick for a crafty dragon.",
                    "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check."
                  ]
                },
                {
                  "name": "Rejuvenation",
                  "type": "item",
                  "entries": [
                    "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.",
                    "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object."
                  ]
                },
                {
                  "name": "Special Senses",
                  "type": "item",
                  "entries": [
                    "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}."
                  ]
                }
              ],
              "style": "list-hang-notitle"
            }
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N"
  ],
  "dragonAge": "adult",
  "languages": [
    "Common",
    "Draconic",
    "Elvish",
    "Gnomish",
    "Sylvan"
  ],
  "legendary": [
    {
      "name": "Tail",
      "entries": [
        "The dragon makes one Tail attack."
      ]
    },
    {
      "name": "Cast a Spell (Costs 2 Actions)",
      "entries": [
        "The dragon uses Spellcasting."
      ]
    }
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P",
    "R",
    "S"
  ],
  "languageTags": [
    "C",
    "DR",
    "E",
    "G",
    "S"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell faerie fire}"
      ],
      "daily": {
        "1e": [
          "{@spell calm emotions}",
          "{@spell invisibility}",
          "{@spell revivify}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 19}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Moonstone Dragon",
    "source": "FTD"
  },
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed"
  ],
  "conditionInflict": [
    "prone",
    "unconscious"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity",
    "strength"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "dexterity"
  ],
  "conditionInflictLegendary": [
    "incapacitated",
    "stunned"
  ],
  "savingThrowForcedLegendary": [
    "charisma",
    "intelligence",
    "wisdom"
  ]
}