Adult Emerald Dragon

CreatureFTDp. 1962014

Huge dragon, lawful neutral

Armor Class
18 (natural armor)
Hit Points
207 (18d12 + 90)
Speed
fly 80 ft., 40 ft., burrow 30 ft.
Challenge
14 (11,500 XP)
STR
23
+6
DEX
12
+1
CON
21
+5
INT
18
+4
WIS
16
+3
CHA
18
+4
Saving Throws
Cha +9, Con +10, Dex +6, Wis +8
Skills
Arcana +9, Stealth +6, Deception +9, Perception +13
Damage Resistances
fire; psychic
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages
Common, Draconic, telepathy 120 ft.

Traits

Legendary Resistance (3/Day).

If the dragon fails a saving throw, it can choose to succeed instead.

Shift Perception (1/Day).

The dragon can cast hallucinatory terrain, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Tunneler.

The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its wake.

Actions

Multiattack.

The dragon makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) psychic damage.

Claw.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Disorienting Breath 5.

The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save, the creature takes 42 (12d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

Bonus Actions

Change Shape.

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

Psychic Step.

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

Legendary Actions

Claw.

The dragon makes one Claw attack.

Psionics (Costs 2 Actions).

The dragon uses Psychic Step or Spellcasting.

Emerald Embers (Costs 3 Actions).

The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) fire damage.

Spellcasting

Spellcasting (Psionics).

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": {
    "cr": "14",
    "lair": "15"
  },
  "hp": {
    "average": 207,
    "formula": "18d12 + 90"
  },
  "cha": 18,
  "con": 21,
  "dex": 12,
  "int": 18,
  "str": 23,
  "wis": 16,
  "name": "Adult Emerald Dragon",
  "page": 196,
  "save": {
    "cha": "+9",
    "con": "+10",
    "dex": "+6",
    "wis": "+8"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "gem"
    ],
    "type": "dragon"
  },
  "bonus": [
    {
      "name": "Change Shape",
      "entries": [
        "The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it."
      ]
    },
    {
      "name": "Psychic Step",
      "entries": [
        "The dragon magically teleports to an unoccupied space it can see within 60 feet of it."
      ]
    }
  ],
  "group": [
    "Gem Dragon"
  ],
  "skill": {
    "arcana": "+9",
    "stealth": "+6",
    "deception": "+9",
    "perception": "+13"
  },
  "speed": {
    "fly": 80,
    "walk": 40,
    "burrow": 30
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the dragon fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Shift Perception (1/Day)",
      "entries": [
        "The dragon can cast {@spell hallucinatory terrain}, requiring no spell components and using Intelligence as the spellcasting ability (spell save {@dc 17})."
      ]
    },
    {
      "name": "Tunneler",
      "entries": [
        "The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its wake."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The dragon makes one Bite attack and two Claw attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 7 ({@damage 2d6}) psychic damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) slashing damage."
      ]
    },
    {
      "name": "Disorienting Breath {@recharge 5}",
      "entries": [
        "The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a {@dc 18} Intelligence saving throw. On a failed save, the creature takes 42 ({@damage 12d6}) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a {@dice d6} and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects."
      ]
    }
  ],
  "resist": [
    "fire",
    "psychic"
  ],
  "senses": [
    "blindsight 60 ft.",
    "darkvision 120 ft."
  ],
  "source": "FTD",
  "passive": 23,
  "variant": [
    {
      "name": "Customizing Dragons",
      "page": 33,
      "type": "inset",
      "source": "FTD",
      "entries": [
        "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.",
        {
          "name": "Languages",
          "type": "entries",
          "entries": [
            "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block."
          ]
        },
        {
          "name": "Skills",
          "type": "entries",
          "entries": [
            "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form."
          ]
        },
        {
          "name": "Other Traits and Actions",
          "type": "entries",
          "entries": [
            "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:",
            {
              "type": "list",
              "items": [
                {
                  "name": "Change Shape",
                  "type": "item",
                  "entries": [
                    "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:",
                    "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).",
                    "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
                  ]
                },
                {
                  "name": "Flyby",
                  "type": "item",
                  "entries": [
                    "The dragon is an agile flier, quick to fly out of enemies' reach.",
                    "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                  ]
                },
                {
                  "name": "Mimicry",
                  "type": "item",
                  "entries": [
                    "Impersonating characters or their allies could be a fun trick for a crafty dragon.",
                    "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 17} Wisdom ({@skill Insight}) check."
                  ]
                },
                {
                  "name": "Rejuvenation",
                  "type": "item",
                  "entries": [
                    "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.",
                    "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object."
                  ]
                },
                {
                  "name": "Special Senses",
                  "type": "item",
                  "entries": [
                    "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}."
                  ]
                },
                {
                  "name": "Tunneler",
                  "type": "item",
                  "entries": [
                    "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake."
                  ]
                }
              ],
              "style": "list-hang-notitle"
            }
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "N"
  ],
  "dragonAge": "adult",
  "languages": [
    "Common",
    "Draconic",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Claw",
      "entries": [
        "The dragon makes one Claw attack."
      ]
    },
    {
      "name": "Psionics (Costs 2 Actions)",
      "entries": [
        "The dragon uses Psychic Step or Spellcasting."
      ]
    },
    {
      "name": "Emerald Embers (Costs 3 Actions)",
      "entries": [
        "The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a {@dc 17} Dexterity saving throw or take 31 ({@damage 9d6}) fire damage."
      ]
    }
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Tunneler"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack",
    "Shapechanger"
  ],
  "damageTags": [
    "F",
    "P",
    "S",
    "Y"
  ],
  "languageTags": [
    "C",
    "DR",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell mage hand} (the hand is invisible)",
        "{@spell minor illusion}"
      ],
      "daily": {
        "1e": [
          "{@spell detect thoughts}",
          "{@spell dispel magic}",
          "{@spell invisibility}",
          "{@spell major image}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save {@dc 17}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Emerald Dragon",
    "source": "FTD"
  },
  "alignmentPrefix": "typically ",
  "spellcastingTags": [
    "P"
  ],
  "savingThrowForced": [
    "dexterity",
    "intelligence"
  ],
  "damageTagsLegendary": [
    "Y"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ],
  "savingThrowForcedLegendary": [
    "intelligence",
    "wisdom"
  ]
}