Huge dragon, chaotic good
- Armor Class
- 18
- Hit Points
- 172 (15d12 + 75)
- Speed
- fly 80 ft., 40 ft., burrow 30 ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Dex +5, Wis +6
- Skills
- History +7, Stealth +5, Perception +11, Persuasion +8
- Damage Immunities
- fire
- Senses
- Blindsight 60 ft., Darkvision 120 ft., passive Perception 21
- Languages
- Common, Draconic
Traits
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
Melee Attack Roll: +11, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage plus 4 (1d8) Fire damage.
dex DC 18, each creature in a 60-foot-long, 5-foot-wide Line. 45 (10d8) Fire damage. Half damage.
con DC 18, each creature in a 60-foot Cone. The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. 2 The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Legendary Actions
The dragon uses Spellcasting to cast Scorching Ray.
The dragon moves up to half its Speed, and it makes one Rend attack.
dex DC 16, one creature the dragon can see within 120 feet. 27 (6d8) Fire damage, and the target's Speed is halved until the end of its next turn. The dragon can't take this action again until the start of its next turn.
Spellcasting
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):