Huge dragon, chaotic evil
- Armor Class
- 19
- Hit Points
- 195 (17d12 + 85)
- Speed
- fly 80 ft., swim 40 ft., 40 ft.
- Challenge
- 14 (11,500 XP)
- Saving Throws
- Dex +7, Wis +6
- Skills
- Stealth +7, Perception +11
- Damage Immunities
- acid
- Senses
- Blindsight 60 ft., Darkvision 120 ft., passive Perception 21
- Languages
- Common, Draconic
Traits
The dragon can breathe air and water.
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Melf's Acid Arrow (level 3 version).
Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage.
dex DC 18, each creature in a 60-foot-long, 5-foot-wide Line. 54 (12d8) Acid damage. Half damage.
Legendary Actions
dex DC 17, one creature the dragon can see within 120 feet. 22 (4d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. The dragon can't take this action again until the start of its next turn.
The dragon uses Spellcasting to cast Fear. The dragon can't take this action again until the start of its next turn.
The dragon can move up to half its Speed, and it makes one Rend attack.
Spellcasting
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):