Huge dragon, neutral
- Armor Class
- 19 (natural armor)
- Hit Points
- 229 (17d12 + 119)
- Speed
- fly 80 ft. (hover), swim 40 ft., 40 ft., canHover true ft.
- Challenge
- 16 (15,000 XP)
- Saving Throws
- Cha +10, Con +12, Dex +7, Wis +8
- Skills
- Arcana +15, Stealth +7, Perception +13, Persuasion +10
- Damage Resistances
- force; psychic
- Condition Immunities
- frightened; prone
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 23
- Languages
- Common, Draconic, telepathy 120 ft.
Traits
The dragon can breathe both air and water.
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
The dragon makes one Bite attack and two Claw attacks.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 9 (2d8) force damage.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d8 + 7) slashing damage.
The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the creature takes 45 (10d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.
Bonus Actions
The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Legendary Actions
The dragon makes one claw attack.
The dragon uses Psychic Step or Spellcasting.
The dragon spits an amethyst that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a DC 20 Dexterity saving throw or take 13 (3d8) force damage and be knocked prone.
Spellcasting
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):