Huge monstrosity, chaotic evil
- Armor Class
- 15
- Hit Points
- 137 (11d12 + 66)
- Speed
- 40 ft., climb 40 ft.
- Challenge
- 9 (5,000 XP)
- Skills
- Stealth +8, Perception +9
- Damage Immunities
- cold
- Senses
- Darkvision 60 ft., passive Perception 19
- Languages
- Yeti
Traits
If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Actions
The yeti can use its Chilling Gaze and makes two attacks, using Claw or Ice Throw in any combination.
Melee Attack Roll: +11, reach 5 ft. Hit: 14 (2d6 + 7) Slashing damage plus 7 (2d6) Cold damage.
Ranged Attack Roll: +11, range 60/240 ft. Hit: 12 (2d4 + 7) Bludgeoning damage plus 7 (2d6) Cold damage.
con DC 18, one creature the yeti can see within 30 feet. 21 (6d6) Cold damage, and the target has the Paralyzed condition until the start of the yeti's next turn unless the target has Immunity to Cold damage. The target is immune to this yeti's Chilling Gaze for 1 hour.
con DC 18, each creature in a 30-foot Cone. 45 (10d8) Cold damage. Half damage.