Abjurer Wizard

CreatureMPMMp. 2602014

Medium humanoid, any alignment

Armor Class
12, 15
Hit Points
104 (16d8 + 32)
Speed
30 ft.
Challenge
9 (5,000 XP)
STR
9
-1
DEX
14
+2
CON
14
+2
INT
18
+4
WIS
12
+1
CHA
11
+0
Saving Throws
Int +8, Wis +5
Skills
Arcana +8, History +8
Senses
passive Perception 11
Languages
any four languages

Actions

Multiattack.

The abjurer makes three Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Force Blast.

Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isn't pushed.

Reactions

Arcane Ward 4.

When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 (4d10 + 4), to a minimum of 0, and then vanishes.

Spellcasting

Spellcasting.

The abjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

Raw data
{
  "ac": [
    12,
    {
      "ac": 15,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "9",
  "hp": {
    "average": 104,
    "formula": "16d8 + 32"
  },
  "cha": 11,
  "con": 14,
  "dex": 14,
  "int": 18,
  "str": 9,
  "wis": 12,
  "name": "Abjurer Wizard",
  "page": 260,
  "save": {
    "int": "+8",
    "wis": "+5"
  },
  "size": [
    "M"
  ],
  "type": {
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+8",
    "history": "+8"
  },
  "speed": {
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The abjurer makes three Arcane Burst attacks."
      ]
    },
    {
      "name": "Arcane Burst",
      "entries": [
        "{@atk ms,rs} {@hit 8} to hit, reach 5 ft. or range 120 ft., one target. {@h}20 ({@damage 3d10 + 4}) force damage."
      ]
    },
    {
      "name": "Force Blast",
      "entries": [
        "Each creature in a 20-foot cube originating from the abjurer must make a {@dc 16} Constitution saving throw. On a failed save, a creature takes 36 ({@damage 8d8}) force damage and is pushed up to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isn't pushed."
      ]
    }
  ],
  "source": "MPMM",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "reaction": [
    {
      "name": "Arcane Ward {@recharge 4}",
      "entries": [
        "When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 ({@damage 4d10 + 4}), to a minimum of 0, and then vanishes."
      ]
    }
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "any four languages"
  ],
  "soundClip": {
    "path": "bestiary/abjurer.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O"
  ],
  "environment": [
    "urban"
  ],
  "languageTags": [
    "X"
  ],
  "otherSources": [
    {
      "page": 209,
      "source": "VGM"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}",
        "{@spell mage hand}",
        "{@spell message}",
        "{@spell prestidigitation}"
      ],
      "daily": {
        "1e": [
          "{@spell arcane lock}",
          "{@spell banishment}",
          "{@spell globe of invulnerability}",
          "{@spell invisibility}",
          "{@spell wall of force}"
        ],
        "2e": [
          "{@spell dispel magic}",
          "{@spell lightning bolt}",
          "{@spell mage armor}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The abjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save {@dc 16}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "L"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "conditionInflictSpell": [
    "incapacitated",
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "dexterity"
  ]
}
Abjurer Wizard ยท Wiki