Abhorrent Overlord

CreatureMOTp. 2192014

Large fiend, lawful evil

Armor Class
16 (natural armor)
Hit Points
136 (16d10 + 48)
Speed
fly 60 ft., 30 ft.
Challenge
9 (5,000 XP)
STR
20
+5
DEX
18
+4
CON
16
+3
INT
15
+2
WIS
14
+2
CHA
16
+3
Saving Throws
Cha +7, Con +7
Skills
Deception +7, Persuasion +7, Intimidation +7
Damage Resistances
cold; necrotic
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 12
Languages
Abyssal, Common, Infernal

Traits

Insatiable Greed.

The abhorrent overlord can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can't locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.

Magic Resistance.

The abhorrent overlord has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The abhorrent overlord makes two attacks with its claws.

Claws.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 14 (4d6) necrotic damage. The abhorrent overlord regains hit points equal to half the amount of necrotic damage dealt if the target is a creature.

Storm of Crows .

The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within 120 feet of it. The sphere remains for 1 minute or until the overlord loses concentration (as if concentrating on a spell), and its area is lightly obscured and 3.

Any creature that moves into the area for the first time on a turn or starts its turn there must make a DC 15 Constitution saving throw. A creature takes 16 (3d10) slashing damage plus 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.

Spellcasting

Innate Spellcasting.

The abhorrent overlord's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 136,
    "formula": "16d10 + 48"
  },
  "cha": 16,
  "con": 16,
  "dex": 18,
  "int": 15,
  "str": 20,
  "wis": 14,
  "name": "Abhorrent Overlord",
  "page": 219,
  "save": {
    "cha": "+7",
    "con": "+7"
  },
  "size": [
    "L"
  ],
  "type": "fiend",
  "skill": {
    "deception": "+7",
    "persuasion": "+7",
    "intimidation": "+7"
  },
  "speed": {
    "fly": 60,
    "walk": 30
  },
  "trait": [
    {
      "name": "Insatiable Greed",
      "entries": [
        "The abhorrent overlord can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can't locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The abhorrent overlord has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The abhorrent overlord makes two attacks with its claws."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) slashing damage plus 14 ({@damage 4d6}) necrotic damage. The abhorrent overlord regains hit points equal to half the amount of necrotic damage dealt if the target is a creature."
      ]
    },
    {
      "name": "Storm of Crows {@recharge}",
      "entries": [
        "The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within 120 feet of it. The sphere remains for 1 minute or until the overlord loses {@status concentration} (as if {@status concentration||concentrating} on a spell), and its area is lightly obscured and {@quickref difficult terrain||3}.",
        "Any creature that moves into the area for the first time on a turn or starts its turn there must make a {@dc 15} Constitution saving throw. A creature takes 16 ({@damage 3d10}) slashing damage plus 16 ({@damage 3d10}) psychic damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "cold",
    "necrotic"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MOT",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "Infernal"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "S",
    "Y"
  ],
  "languageTags": [
    "AB",
    "C",
    "I"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "daily": {
        "1e": [
          "{@spell confusion}",
          "{@spell crown of madness}",
          "{@spell suggestion}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The abhorrent overlord's spellcasting ability is Charisma (spell save {@dc 15}). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "conditionInflictSpell": [
    "charmed"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}