Medium aberration, neutral
- Armor Class
- undefined
- Hit Points
- 40 + 10 for each spell level above 4
- Speed
- fly 30 ft. (hover; Beholderkin only), 30 ft., canHover true ft.
- Proficiency Bonus
- equals your Proficiency Bonus
- Damage Immunities
- psychic
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Deep Speech, understands the languages you know
Traits
The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.
At the start of each of the spirit's turns, the spirit emits psionic energy if it doesn't have the Incapacitated condition. wis DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. 2d6 Psychic damage.
Actions
The spirit makes a number of attacks equal to half this spell's level (round down).
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + summonSpellLevel Slashing damage, and the target can't regain Hit Points until the start of the spirit's next turn.
Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 1d8 + 3 + summonSpellLevel Psychic damage.
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + summonSpellLevel Psychic damage.