Medium aberration, unaligned
- Armor Class
- undefined
- Hit Points
- 40 + 10 for each spell level above 4th
- Speed
- fly 30 ft. (beholderkin only; hover), 30 ft., canHover true ft.
- Damage Immunities
- psychic
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Deep Speech, understands the languages you speak
Traits
The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.
At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn't incapacitated.
Actions
The aberration makes a number of attacks equal to half this spell's level (rounded down).
Ranged Spell Attack: to hit, range 150 ft., one creature. Hit: 1d8 + 3 + summonSpellLevel psychic damage.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d10 + 3 + summonSpellLevel slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn.
Melee Spell Attack: to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + summonSpellLevel psychic damage.