Medium aberration, unaligned
- Armor Class
- undefined
- Hit Points
- 40 + 10 for each spell level above 4th
- Speed
- 30 ft.
STR
16
+3
DEX
10
+0
CON
15
+2
INT
16
+3
WIS
10
+0
CHA
6
-2
- Damage Immunities
- psychic
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Deep Speech, understands the languages you speak
Traits
Whispering Aura.
At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn't incapacitated.
Actions
Multiattack.
The aberration makes a number of attacks equal to half this spell's level (rounded down).
Psychic Slam.
Melee Spell Attack: to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + summonSpellLevel psychic damage.