Small/Medium humanoid, neutral evil
- Armor Class
- 14
- Hit Points
- 137 (25d8 + 25)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Int +6, Wis +7
- Skills
- Arcana +6, Religion +6, Perception +7
- Senses
- Darkvision 90 ft., passive Perception 17
- Languages
- Common, Deep Speech; telepathy 30 ft.
Actions
The cultist makes two Tentacle Lash attacks. It can replace any attack with a use of Mind Rot.
Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Psychic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two tentacles, and it has the Restrained condition until the grapple ends.
wis DC 15, one creature the cultist can see within 90 feet. 27 (6d8) Psychic damage, and the target has the Poisoned condition until the start of the cultist's next turn. Half damage only.
Spellcasting
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
The cultist casts Counterspell in response to that spell's trigger, using the same spellcasting ability as Spellcasting.