- Type
- GV|DMG
Sword of Wounding
Magic variantUNK2014
Raw data
{
"name": "Sword of Wounding",
"type": "GV|DMG",
"edition": "classic",
"inherits": {
"srd": true,
"page": 207,
"tier": "major",
"rarity": "rare",
"source": "DMG",
"entries": [
"Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.",
"Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes {@damage 1d4} necrotic damage for each time you've wounded it, and it can then make a {@dc 15} Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a {@dc 15} Wisdom ({@skill Medicine}) check, ending the effect of such wounds on it on a success."
],
"reqAttune": true,
"lootTables": [
"Magic Item Table G"
],
"nameSuffix": " of Wounding",
"reprintedAs": [
"Sword of Wounding|XDMG"
]
},
"requires": [
{
"sword": true
}
]
}