Dazzling Weapon

Magic variantUNK2014
Type
GV|XDMG
Raw data
{
  "name": "Dazzling Weapon",
  "type": "GV|XDMG",
  "inherits": {
    "page": 112,
    "light": [
      {
        "dim": 60,
        "bright": 30
      }
    ],
    "rarity": "rare",
    "source": "EFA",
    "charges": 4,
    "entries": [
      "This magic weapon grants a {=bonusWeapon} bonus to attack and damage rolls made with it. While holding it, you can take a {@variantrule Bonus Action|XPHB} to cause it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet. You can extinguish the light as a {@variantrule Bonus Action|XPHB}.",
      "The weapon has 4 charges. You can take a {@variantrule Reaction|XPHB} immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the {@condition Blinded|XPHB} condition until the end of its next turn. The weapon regains {@dice 1d4} expended charges daily at dawn."
    ],
    "recharge": "dawn",
    "reqAttune": true,
    "namePrefix": "Dazzling ",
    "bonusWeapon": "+1",
    "classFeatures": [
      "replicate magic item|artificer|efa|2|efa"
    ],
    "rechargeAmount": "{@dice 1d4}"
  },
  "requires": [
    {
      "weaponCategory": "simple"
    },
    {
      "weaponCategory": "martial"
    }
  ]
}