- Type
- GV|XDMG
Dazzling Weapon
Magic variantUNK2014
Raw data
{
"name": "Dazzling Weapon",
"type": "GV|XDMG",
"inherits": {
"page": 112,
"light": [
{
"dim": 60,
"bright": 30
}
],
"rarity": "rare",
"source": "EFA",
"charges": 4,
"entries": [
"This magic weapon grants a {=bonusWeapon} bonus to attack and damage rolls made with it. While holding it, you can take a {@variantrule Bonus Action|XPHB} to cause it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet. You can extinguish the light as a {@variantrule Bonus Action|XPHB}.",
"The weapon has 4 charges. You can take a {@variantrule Reaction|XPHB} immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the {@condition Blinded|XPHB} condition until the end of its next turn. The weapon regains {@dice 1d4} expended charges daily at dawn."
],
"recharge": "dawn",
"reqAttune": true,
"namePrefix": "Dazzling ",
"bonusWeapon": "+1",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"rechargeAmount": "{@dice 1d4}"
},
"requires": [
{
"weaponCategory": "simple"
},
{
"weaponCategory": "martial"
}
]
}