Zuggtmoy

Legendary groupMTFp. 1572014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Zuggtmoy",
  "page": 157,
  "__prop": "legendaryGroup",
  "source": "MTF",
  "lairActions": [
    "On Initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects; she can't use the same effect two rounds in a row:",
    {
      "type": "list",
      "items": [
        "Zuggtmoy causes four {@creature gas spore||gas spores} or {@creature violet fungus||violet fungi} to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.",
        "Up to four plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see can use their reactions to move up to their speed and make one weapon attack.",
        "Zuggtmoy uses either her Infestation Spores or her Mind Control Spores, centered on a mushroom or other fungus within her lair, instead of on herself."
      ]
    }
  ],
  "regionalEffects": [
    "The region containing Zuggtmoy's lair is warped by his magic, creating one or more of the following effects:",
    {
      "type": "list",
      "items": [
        "Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase.",
        "Plant life within 1 mile of the lair becomes infested with parasitic fungi, slowly mutating as it is overwhelmed.",
        "If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a {@dc 17} Wisdom saving throw or descend into a madness determined by the Madness of Zuggtmoy table. A creature that succeeds on this saving throw can't be affected by this regional effect again for 24 hours."
      ]
    },
    "If Zuggtmoy dies, these effects fade over the course of {@dice 1d10} days.",
    {
      "name": "Madness of Zuggtmoy",
      "type": "entries",
      "entries": [
        "If a creature goes mad in Zuggtmoy's lair or within line of sight of the demon lord, roll on the Madness of Zuggtmoy table to determine the nature of the madness, which is a character flaw that lasts until cured. See the {@book Dungeon Master's Guide|dmg|8|madness} for more on madness.",
        {
          "rows": [
            [
              "01โ€“20",
              "\"I see visions in the world around me that others do not.\""
            ],
            [
              "21โ€“40",
              "\"I periodically slip into a catatonic state, staring off into the distance for long stretches at a time.\""
            ],
            [
              "41โ€“60",
              "\"I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary.\""
            ],
            [
              "61โ€“80",
              "\"My mind is slipping away, and my intelligence seems to wax and wane.\""
            ],
            [
              "81โ€“00",
              "\"I am constantly scratching at unseen fungal infections.\""
            ]
          ],
          "type": "table",
          "caption": "Madness of Zuggtmoy",
          "colLabels": [
            "d100",
            "Flaw (lasts until cured)"
          ],
          "colStyles": [
            "col-1",
            "col-11"
          ]
        }
      ]
    }
  ]
}