This entry has no prose โ see the raw data below.
Zargon the Returner
Legendary groupQftIS2014
Raw data
{
"name": "Zargon the Returner",
"__prop": "legendaryGroup",
"source": "QftIS",
"lairActions": [
"On initiative count 20 (losing initiative ties), Zargon can take one of the following lair actions; it can't take the same lair action two rounds in a row:",
{
"type": "list",
"items": [
{
"name": "Dissolution",
"type": "item",
"entry": "Zargon dissolves into a glob of slime, seeps to an unoccupied space anywhere in the lair without provoking opportunity attacks, then re-forms."
},
{
"name": "Spell Breaker",
"type": "item",
"entry": "Zargon targets up to two creatures it can see within the lair. All spells of 5th level or lower affecting the targets end."
},
{
"name": "Sucking Slime",
"type": "item",
"entry": "Zargon creates a 20-foot-radius puddle of slime on the ground centered on a point within the lair. The slime is difficult terrain, and each creature in that area when the slime appears has the grappled condition (escape {@dc 15}). Aberrations and Oozes are unaffected by the slime. The slime lasts until Zargon dies or until it uses this lair action again."
}
],
"style": "list-hang-notitle"
}
],
"regionalEffects": [
"The region containing Zargon's lair is warped by Zargon's unnatural presence, creating one or more of the following effects:",
{
"type": "list",
"items": [
{
"name": "Arcane Enervation",
"type": "item",
"entry": "Enemies of Zargon within 1 mile of the lair have disadvantage on saving throws made to maintain concentration."
},
{
"name": "Corrupted Water",
"type": "item",
"entry": "Rain and water sources within 1 mile of the lair are tainted. A creature that drinks the water must succeed on a {@dc 15} Constitution saving throw or have the poisoned condition until it finishes a long rest."
},
{
"name": "Eerie Weather",
"type": "item",
"entry": "The area within 10 miles of the lair experiences strange weather patterns that defy the region's typical climate."
}
],
"style": "list-hang-notitle"
},
"If Zargon dies, these effects fade over the course of {@dice 1d10} days."
]
}