Yeenoghu

Legendary groupMTFp. 1552014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Yeenoghu",
  "page": 155,
  "__prop": "legendaryGroup",
  "source": "MTF",
  "lairActions": [
    "On Initiative count 20 (losing initiative ties), Yeenoghu can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:",
    {
      "type": "list",
      "items": [
        "Yeenoghu causes an iron spike - 5 feet tall and 1 inch in diameter - to burst from the ground at a point he can see within 100 feet of him. Any creature in the space where the spike emerges must make a {@dc 24} Dexterity saving throw. On a failed save, the creature takes 27 ({@damage 6d8}) piercing damage and is {@condition restrained} by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the {@condition restrained} condition.",
        "Each gnoll or hyena that Yeenoghu can see can use its reaction to move up to its speed.",
        "Until the next initiative count 20, all gnolls and hyenas within the lair are enraged, causing them to have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them."
      ]
    }
  ],
  "regionalEffects": [
    "The region containing Yeenoghu's lair is warped by his magic, creating one or more of the following effects:",
    {
      "type": "list",
      "items": [
        "Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes.",
        "Predatory beasts within 6 miles of the lair become unusually savage, killing far more than what they need for food. Carcasses of prey are left to rot in an unnatural display of wasteful slaughter.",
        "If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a {@dc 17} Wisdom saving throw or descend into a madness determined by the Madness of Yeenoghu table. A creature that succeeds on this saving throw can't be affected by this regional effect again for 24 hours."
      ]
    },
    "If Yeenoghu dies, these effects fade over the course of {@dice 1d10} days.",
    {
      "name": "Madness of Yeenoghu",
      "type": "entries",
      "entries": [
        "If a creature goes mad in Yeenoghu's lair or within line of sight of the demon lord, roll on the Madness of Yeenoghu table to determine the nature of the madness, which is a character flaw that lasts until cured. See the {@book Dungeon Master's Guide|dmg|8|madness} for more on madness.",
        {
          "rows": [
            [
              "01โ€“20",
              "\"I get caught up in the flow of anger, and try to stoke others around me into forming an angry mob.\""
            ],
            [
              "21โ€“40",
              "\"The flesh of other intelligent creatures is delicious!\""
            ],
            [
              "41โ€“60",
              "\"I rail against the laws and customs of civilization, attempting to return to a more primitive time.\""
            ],
            [
              "61โ€“80",
              "\"I hunger for the deaths of others, and am constantly starting fights in the hope of seeing bloodshed.\""
            ],
            [
              "81โ€“00",
              "\"I keep trophies from the bodies I have slain, turning them into adornments.\""
            ]
          ],
          "type": "table",
          "caption": "Madness of Yeenoghu",
          "colLabels": [
            "d100",
            "Flaw (lasts until cured)"
          ],
          "colStyles": [
            "col-1",
            "col-11"
          ]
        }
      ]
    }
  ]
}