Yan-C-Bin

Legendary groupPotAp. 2212014

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Raw data
{
  "name": "Yan-C-Bin",
  "page": 221,
  "__prop": "legendaryGroup",
  "source": "PotA",
  "lairActions": [
    "Yan-C-Bin dwells in a palace of air on the Elemental Plane of Air. In his palace and in air nodes on the Material Plane (including the Howling Caves, described in chapter 5), Yan-C-Bin is master. He can use the following actions in his lair. On initiative count 20 (losing initiative ties), Yan-C-Bin takes a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:",
    {
      "type": "list",
      "items": [
        "Yan-C-Bin drops the temperature of the air, covering all surfaces with ice. This effect is identical to the {@spell sleet storm} spell.",
        "Yan-C-Bin controls the surrounding air as an extension of himself. Each creature Yan-C-Bin designates must succeed at a {@dc 24} Constitution saving throw or be hoisted or flung {@dice 3d6 ร— 10} feet through the air. A creature smashed into a solid object or released in mid-air takes {@damage 1d6} bludgeoning damage for every 10 feet moved or fallen.",
        "Yan-C-Bin creates a torrent of debris within 120 feet of him that lasts until initiative count 20 on the next round. The debris lightly obscures every creature and object in the area for the duration. All creatures in the area must succeed at a {@dc 24} Wisdom saving throw or be {@condition blinded} until initiative count 20 on the next round."
      ]
    }
  ],
  "regionalEffects": [
    "When Yan-C-Bin inhabits an elemental node, the air is at his command. Temperatures fluctuate from blistering hot to freezing cold; thunder rolls and lightning cracks; powerful gales bear heavy creatures and objects aloft and hurl them with incredible force; cyclones touch down randomly, obliterating whatever they touch.",
    {
      "type": "list",
      "items": [
        "Gale force winds tear across the landscape in a 5-mile radius, whisking away small or light objects, dismantling roofs and fences, tearing branches from trees, and making flight impossible. Small and Medium creatures move at half speed through the wind; Tiny creatures exposed to the wind are carried away with it at a rate of 40 feet per round unless they succeed at a {@dc 15} Strength ({@skill Athletics}) check.",
        "Thunderstorms erupt in a 5-mile radius centered on Yan-C-Bin's lair, creating deafening cracks of thunder and constant lightning. Every ten minutes the storm rages, creatures standing beneath the open sky have a five percent chance of being struck by lightning. A creature struck by lightning must make a {@dc 21} Constitution saving throw, taking 21 ({@damage 6d6}) lightning damage on a failed save, or half as much damage on a successful one.",
        "Cyclones touch down within a 5-mile radius of Yan-C-Bin's lair. Every hour, there is a five percent chance that characters in this area are caught in the path of a cyclone moving 250 feet per round. Each character must succeed on a {@dc 21} Constitution saving throw or take 33 ({@damage 6d10}) bludgeoning damage. Wooden or flimsy structures in the path of the cyclone are destroyed.",
        "Natural caverns and windblown canyons within 1 mile of the lair form intermittent portals to the Elemental Plane of Air, allowing elemental creatures into the mortal world to dwell near those locations."
      ]
    },
    "If Yan-C-Bin is destroyed or banished back to his home plane, the regional effects fade over the next {@dice 1d10} days."
  ]
}