Riverine

Legendary groupJttRC2014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Riverine",
  "__prop": "legendaryGroup",
  "source": "JttRC",
  "lairActions": [
    "On initiative count 20 (losing initiative ties), the riverine can take one of the following lair actions; the riverine can't take the same lair action two rounds in a row:",
    {
      "type": "list",
      "items": [
        {
          "name": "Phantasmal Mist",
          "type": "entries",
          "entries": [
            "The riverine creates fog around a creature it can see within 120 feet of it. The target must succeed on a {@dc 17} Wisdom saving throw or take 5 ({@damage 1d10}) psychic damage and be {@condition frightened} of the riverine until the end of the target's next turn."
          ]
        },
        {
          "name": "River's Fury",
          "type": "entries",
          "entries": [
            "The riverine conjures swampy ground that briefly covers the ground in a 20-foot square the riverine can see within 120 feet of itself. That area becomes {@quickref difficult terrain||3} until initiative count 20 on the next round. Any creature, other than the riverine, that enters the affected area or starts its turn there takes 7 ({@damage 2d6}) cold damage."
          ]
        }
      ],
      "style": "list-hang-notitle"
    }
  ],
  "regionalEffects": [
    "The region containing a riverine's lair flourishes under the magic of the riverine's presence, which creates one or more of the following effects:",
    {
      "type": "list",
      "items": [
        {
          "name": "Clearwater Sight",
          "type": "item",
          "entries": [
            "The waters of the river serve as a conduit for the riverine's consciousness. As an action, the riverine can cast the {@spell clairvoyance} spell, requiring no spell components, targeting any point along the river it's connected to."
          ]
        },
        {
          "name": "River's Bounty",
          "type": "item",
          "entries": [
            "Freshwater fauna and flora reproduce rapidly and thrive in the waters within 1 mile of the riverine's lair. Foraging in these waters yields twice the usual amount of food."
          ]
        },
        {
          "name": "Spirit Guidance",
          "type": "item",
          "entries": [
            "Tracks appear along the banks of the river within 6 miles of the riverine's lair. The tracks lead to potential shelters and safe passages across the river's waters, while also leading away from areas that the riverine prefers to remain undisturbed."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    "If the riverine dies, the flora and fauna return to normal levels, and its river dries out over the course of {@dice 1d10} days. All other effects cease immediately."
  ]
}