Orcus

Legendary groupMPMMp. 2042014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Orcus",
  "page": 204,
  "__prop": "legendaryGroup",
  "source": "MPMM",
  "lairActions": [
    "On Initiative count 20 (losing initiative ties), Orcus can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:",
    {
      "type": "list",
      "items": [
        {
          "name": "Deadly Utterance",
          "type": "item",
          "entries": [
            "Orcus's voice booms throughout the lair. His utterance causes one creature of his choice to be subjected to {@spell power word kill}. Orcus needn't see the creature, but he must be aware that the individual is in the lair."
          ]
        },
        {
          "name": "Grasp of the Dead",
          "type": "item",
          "entries": [
            "Orcus causes skeletal arms to rise from an area on the ground in a 20-foot square that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a {@dc 23} Strength saving throw or be {@condition restrained} until the arms disappear or until Orcus releases them (no action required)."
          ]
        },
        {
          "name": "Undead Servants",
          "type": "item",
          "entries": [
            "Orcus causes up to six corpses within the lair to rise as {@creature skeleton||skeletons}, {@creature zombie||zombies}, or {@creature ghoul||ghouls}. These undead obey his telepathic commands, which can reach anywhere in the lair."
          ]
        }
      ],
      "style": "list-hang-notitle"
    }
  ],
  "regionalEffects": [
    "The region containing Orcus's lair is warped by his magic, creating one or more of the following effects:",
    {
      "type": "list",
      "items": [
        {
          "name": "Charnel Realm",
          "type": "item",
          "entries": [
            "The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region."
          ]
        },
        {
          "name": "Undead Beasts",
          "type": "item",
          "entries": [
            "Dead Beasts periodically animate as Undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    "If Orcus dies, these effects fade over the course of {@dice 1d10} days."
  ]
}