This entry has no prose โ see the raw data below.
Orcus
Legendary groupMPMMp. 2042014
Raw data
{
"name": "Orcus",
"page": 204,
"__prop": "legendaryGroup",
"source": "MPMM",
"lairActions": [
"On Initiative count 20 (losing initiative ties), Orcus can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:",
{
"type": "list",
"items": [
{
"name": "Deadly Utterance",
"type": "item",
"entries": [
"Orcus's voice booms throughout the lair. His utterance causes one creature of his choice to be subjected to {@spell power word kill}. Orcus needn't see the creature, but he must be aware that the individual is in the lair."
]
},
{
"name": "Grasp of the Dead",
"type": "item",
"entries": [
"Orcus causes skeletal arms to rise from an area on the ground in a 20-foot square that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a {@dc 23} Strength saving throw or be {@condition restrained} until the arms disappear or until Orcus releases them (no action required)."
]
},
{
"name": "Undead Servants",
"type": "item",
"entries": [
"Orcus causes up to six corpses within the lair to rise as {@creature skeleton||skeletons}, {@creature zombie||zombies}, or {@creature ghoul||ghouls}. These undead obey his telepathic commands, which can reach anywhere in the lair."
]
}
],
"style": "list-hang-notitle"
}
],
"regionalEffects": [
"The region containing Orcus's lair is warped by his magic, creating one or more of the following effects:",
{
"type": "list",
"items": [
{
"name": "Charnel Realm",
"type": "item",
"entries": [
"The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region."
]
},
{
"name": "Undead Beasts",
"type": "item",
"entries": [
"Dead Beasts periodically animate as Undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area."
]
}
],
"style": "list-hang-notitle"
},
"If Orcus dies, these effects fade over the course of {@dice 1d10} days."
]
}