Merrenoloth

Legendary groupMPMMp. 1802014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Merrenoloth",
  "page": 180,
  "__prop": "legendaryGroup",
  "source": "MPMM",
  "lairActions": [
    "On initiative count 20 (losing initiative ties) while captaining a vessel, the merrenoloth can take one of the following lair actions; it can't take the same lair action two rounds in a row:",
    {
      "type": "list",
      "items": [
        {
          "name": "Gale",
          "type": "item",
          "entries": [
            "The air within 60 feet of the vessel is filled with wind. Until initiative count 20 on the next round, that area is {@quickref difficult terrain||3}, and when a Medium or smaller creature flies into that area or starts its turn flying there, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}."
          ]
        },
        {
          "name": "Propel",
          "type": "item",
          "entries": [
            "A strong wind propels the vessel, increasing its speed by 30 feet until initiative count 20 on the next round."
          ]
        },
        {
          "name": "Repair",
          "type": "item",
          "entries": [
            "The vessel regains 22 ({@dice 4d10}) hit points."
          ]
        }
      ],
      "style": "list-hang-notitle"
    }
  ],
  "regionalEffects": [
    "A merrenoloth imbues its vessel with magic that creates one or more of the following effects:",
    {
      "type": "list",
      "items": [
        {
          "name": "Unerring",
          "type": "item",
          "entries": [
            "The vessel always stays on course to the destination the merrenoloth names."
          ]
        },
        {
          "name": "Unsinkable",
          "type": "item",
          "entries": [
            "The vessel doesn't sink even if its hull is breached."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    "If the merrenoloth dies, these effects fade over the course of {@dice 1d6} hours."
  ]
}