This entry has no prose โ see the raw data below.
Mephistopheles
Legendary groupMaBJoVp. 992014
Raw data
{
"name": "Mephistopheles",
"page": 99,
"__prop": "legendaryGroup",
"source": "MaBJoV",
"lairActions": [
"On initiative count 20 (losing initiative ties), Mephistopheles can take one lair action to cause one of the following effects; Mephistopheles can't use the same effect two rounds in a row:",
{
"type": "list",
"items": [
"Mephistopheles casts any spell from his wizard list and if it normally requires {@status concentration}, it lasts for the full duration instead.",
"Mephistopheles covers a 5-foot area with Hellfire. Any creature that starts their turn on that area suffers 27 ({@damage 6d8}) fire damage. The Hellfire remains until Mephistopheles dismisses it or he uses this ability again."
]
}
],
"regionalEffects": [
"The region containing Mephistopheles's lair is corrupted by his presence, which creates one or more of the following effects:",
{
"type": "list",
"items": [
"Flaming winds scour the area within 2 miles of Mephistopheles's lair. Any creature with vulnerability to fire damage suffers 1 level of {@condition exhaustion} for every hour spent this close to the lair.",
"Within 2 miles of Mephistopheles's lair, every 60 feet of movement results in a flame geyser erupting. When a geyser appears, the creature that triggered its appearance and fails a Dexterity 22 saving throw suffers 10 ({@damage 3d6}) fire damage. Damage is halved if the saving throw is successful. The geyser remains for a day."
]
},
"If Mephistopheles dies, the effects fade over the course of {@dice 1d10} days."
]
}