Lichen Lich

Legendary groupCMp. 2232014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Lichen Lich",
  "page": 223,
  "__prop": "legendaryGroup",
  "source": "CM",
  "lairActions": [
    "On initiative count 20 (losing initiative ties), the lichen lich can take a lair action to cause one of the following effects:",
    {
      "type": "list",
      "items": [
        "Poisonous spores fill a 10-foot cube that the lich can see within 120 feet of it. Any creature that enters the cloud for the first time on a turn or starts its turn there must succeed on a {@dc 19} Constitution saving throw or be {@condition poisoned} until the end of its next turn. The cloud lasts for 1 minute or until it is dispersed by a strong wind.",
        "The lich commands the might of its diseased grove, creating a shambling mound. The shambling mound appears in an unoccupied space within 30 feet of the lich, acts on its own initiative count, and obeys the lich's commands. The shambling mound dies after 1 hour or when the lich uses this lair action again.",
        "Rotten roots and vines magically erupt in a 20-foot radius centered on a point on the ground that the lich can see within 120 feet of it. The lich is unaffected by the roots and vines. For all other creatures, the area becomes {@quickref difficult terrain||3}, and each creature in the area must succeed on a {@dc 19} Strength saving throw or be {@condition restrained} by the roots. As an action, a creature can try to free itself or another creature within its reach, doing so with a successful {@dc 19} Strength ({@skill Athletics}) check. The roots and vines wilt away when the lich uses this lair action again or when the lich dies."
      ]
    }
  ]
}