Ki-rin

Legendary groupMPMMp. 1622014

This entry has no prose — see the raw data below.

Raw data
{
  "name": "Ki-rin",
  "page": 162,
  "__prop": "legendaryGroup",
  "source": "MPMM",
  "lairActions": [
    "On initiative count 20 (losing initiative ties), a kirin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:",
    {
      "type": "list",
      "items": [
        {
          "name": "Create Comforts",
          "type": "item",
          "entries": [
            "The ki-rin conjures up one or more permanent objects made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin's choice on the floor of the lair."
          ]
        },
        {
          "name": "Create Stone and Metal",
          "type": "item",
          "entries": [
            "The ki-rin conjures up one or more temporary objects made of stone or metal that can collectively fill no more than a 2-foot cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin's choice on the floor of the lair, and the objects vanish after 1 hour."
          ]
        },
        {
          "name": "Create Wood",
          "type": "item",
          "entries": [
            "The ki-rin conjures up one or more permanent objects made of wood, or similarly hard plant-based material, that can collectively fill no more than a 10-foot cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin's choice on the floor of the lair."
          ]
        }
      ],
      "style": "list-hang-notitle"
    }
  ],
  "regionalEffects": [
    "A ki-rin's Celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity:",
    {
      "type": "list",
      "items": [
        {
          "name": "Blessed Nature",
          "type": "item",
          "entries": [
            "Beasts, Plants, and Celestials within 3 miles of the ki-rin's lair grow more vigorous as they evolve toward an idealized form. Such creatures are rarely aggressive toward others that aren't normally prey."
          ]
        },
        {
          "name": "Controlled Weather",
          "type": "item",
          "entries": [
            "A ki-rin can cast {@spell control weather} while it is within 3 miles of its lair. The spell's point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesn't need to maintain a clear path to the sky or to concentrate for the change in weather to persist."
          ]
        },
        {
          "name": "Pure Waters",
          "type": "item",
          "entries": [
            "Water flows pure within 3 miles of a ki-rin's lair. Any purposeful corruption of the water lasts for no longer than 3 minutes."
          ]
        },
        {
          "name": "Realm of Respite",
          "type": "item",
          "entries": [
            "Curses, diseases, and poisons on creatures are suppressed when those creatures are within 3 miles of the lair, unless the creatures are Aberrations, Fiends, or Undead."
          ]
        },
        {
          "name": "Safe Descents",
          "type": "item",
          "entries": [
            "Within 3 miles of the lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don't gain this benefit, falling as normal."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    "When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years."
  ]
}