Juiblex

Legendary groupMPMMp. 1602014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Juiblex",
  "page": 160,
  "__prop": "legendaryGroup",
  "source": "MPMM",
  "lairActions": [
    "On initiative count 20 (losing initiative ties), Juiblex can take one of the following lair actions; it can't take the same lair action two rounds in a row:",
    {
      "type": "list",
      "items": [
        {
          "name": "Green Slime",
          "type": "item",
          "entries": [
            "A {@hazard green slime} (see the {@book Dungeon Master's Guide|DMG}) appears on a spot on the ceiling that Juiblex chooses within the lair. The slime disintegrates after 1 hour."
          ]
        },
        {
          "name": "Slippery Slime",
          "type": "item",
          "entries": [
            "Juiblex slimes a square area of ground it can see within the lair. The area can be up to 10 feet on a side. When the slime appears, each creature on it must succeed on a {@dc 21} Dexterity saving throw or fall {@condition prone} and slide 10 feet in a random direction determined by a {@dice d8} roll. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.",
            "The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 ({@damage 4d10}) fire damage."
          ]
        },
        {
          "name": "Sticky Slime",
          "type": "item",
          "entries": [
            "Juiblex slimes a square area of ground it can see within the lair. The area can be up to 10 feet on a side. When the slime appears, each creature in that area must succeed on a {@dc 21} Strength saving throw or become {@condition restrained}. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.",
            "A {@condition restrained} creature is stuck as long as it remains in the slimy area or until it breaks free. The {@condition restrained} creature, or another creature that can reach it, can use its action to try to break free and must succeed on a {@dc 21} Strength check. The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 ({@damage 4d10}) fire damage."
          ]
        }
      ],
      "style": "list-hang-notitle"
    }
  ],
  "regionalEffects": [
    "The region containing Juiblex's lair is warped by its magic, creating one or more of the following effects:",
    {
      "type": "list",
      "items": [
        {
          "name": "Acidic Water",
          "type": "item",
          "entries": [
            "Small bodies of water, such as ponds or wells, within 1 mile of the lair turn highly acidic, corroding any object that touches them."
          ]
        },
        {
          "name": "Corrupted Nature",
          "type": "item",
          "entries": [
            "Within 6 miles of the lair, all Wisdom ({@skill Medicine}) and Wisdom ({@skill Survival}) checks have disadvantage."
          ]
        },
        {
          "name": "Slime",
          "type": "item",
          "entries": [
            "Surfaces within 6 miles of the lair are frequently covered by a thin film of slime, which is slick and sticks to anything that touches it."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    "If Juiblex dies, these effects fade over the course of {@dice 1d10} days."
  ]
}