This entry has no prose โ see the raw data below.
Juiblex
Legendary groupMPMMp. 1602014
Raw data
{
"name": "Juiblex",
"page": 160,
"__prop": "legendaryGroup",
"source": "MPMM",
"lairActions": [
"On initiative count 20 (losing initiative ties), Juiblex can take one of the following lair actions; it can't take the same lair action two rounds in a row:",
{
"type": "list",
"items": [
{
"name": "Green Slime",
"type": "item",
"entries": [
"A {@hazard green slime} (see the {@book Dungeon Master's Guide|DMG}) appears on a spot on the ceiling that Juiblex chooses within the lair. The slime disintegrates after 1 hour."
]
},
{
"name": "Slippery Slime",
"type": "item",
"entries": [
"Juiblex slimes a square area of ground it can see within the lair. The area can be up to 10 feet on a side. When the slime appears, each creature on it must succeed on a {@dc 21} Dexterity saving throw or fall {@condition prone} and slide 10 feet in a random direction determined by a {@dice d8} roll. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.",
"The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 ({@damage 4d10}) fire damage."
]
},
{
"name": "Sticky Slime",
"type": "item",
"entries": [
"Juiblex slimes a square area of ground it can see within the lair. The area can be up to 10 feet on a side. When the slime appears, each creature in that area must succeed on a {@dc 21} Strength saving throw or become {@condition restrained}. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.",
"A {@condition restrained} creature is stuck as long as it remains in the slimy area or until it breaks free. The {@condition restrained} creature, or another creature that can reach it, can use its action to try to break free and must succeed on a {@dc 21} Strength check. The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 ({@damage 4d10}) fire damage."
]
}
],
"style": "list-hang-notitle"
}
],
"regionalEffects": [
"The region containing Juiblex's lair is warped by its magic, creating one or more of the following effects:",
{
"type": "list",
"items": [
{
"name": "Acidic Water",
"type": "item",
"entries": [
"Small bodies of water, such as ponds or wells, within 1 mile of the lair turn highly acidic, corroding any object that touches them."
]
},
{
"name": "Corrupted Nature",
"type": "item",
"entries": [
"Within 6 miles of the lair, all Wisdom ({@skill Medicine}) and Wisdom ({@skill Survival}) checks have disadvantage."
]
},
{
"name": "Slime",
"type": "item",
"entries": [
"Surfaces within 6 miles of the lair are frequently covered by a thin film of slime, which is slick and sticks to anything that touches it."
]
}
],
"style": "list-hang-notitle"
},
"If Juiblex dies, these effects fade over the course of {@dice 1d10} days."
]
}