Githzerai Anarch

Legendary groupMTFp. 2072014

This entry has no prose โ€” see the raw data below.

Raw data
{
  "name": "Githzerai Anarch",
  "page": 207,
  "__prop": "legendaryGroup",
  "source": "MTF",
  "lairActions": [
    "An anarch can use lair actions. On initiative count 20 (losing initiative ties), the anarch can take a lair action to cause one of the following effects; the anarch can't use the same effect two rounds in a row:",
    {
      "type": "list",
      "items": [
        "The anarch casts the {@spell lightning bolt} spell (at 5th level), but the anarch can change the damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesn't ignite flammable objects.",
        "The anarch casts the {@spell creation} spell (as a 9th-level spell) using the unformed substance of Limbo instead of shadow material. If used in Limbo, the object remains until the anarch's {@status concentration} is broken, regardless of its composition. If the anarch moves more than 120 feet from the object, its {@status concentration} breaks.",
        "The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check with advantage. The DC depends on the object's size: {@dc 5} for Tiny, {@dc 10} for Small, {@dc 15} for Medium, {@dc 20} for Large, and {@dc 25} for Huge or larger."
      ]
    }
  ],
  "regionalEffects": [
    "The region containing an anarch's lair is warped by its presence, which creates one or more of the following effects:",
    {
      "type": "list",
      "items": [
        "In Limbo, the anarch can spend 10 minutes stabilizing a 5-mile area centered on it, causing the unformed substance to take whatever inanimate form the anarch chooses. During that process, the anarch determines the shape and composition of the forms created.",
        "The anarch stabilizes any object created in Limbo and brought to the Material Plane for as long as the anarch remains within 1 mile of it (no action required)."
      ]
    },
    "If the anarch dies, these effects end after {@dice 1d6} rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into unformed substance that dissipates {@dice 1d6} rounds later."
  ]
}